Face palm! It's working now.
I completely forgot you can deselect Inventory. Thanks Chris! This will keep me busy for a while :smiley:
Have a great week!
Thanks Chris.
Just tested it with a quick camera shake when the correct piece is locked into the correct slot. The camera did shake but I'm still holding that particular piece. I can right click on the mouse and it disappears but it would be slicke…
Ok, I can't figure out how I can run specific action lists once Lock when correct is ticked and the piece is locked in place while playing the game.
For example, Piece 1 has correctly locked into Slot 1. I then want to run an animation (mechanim pa…
Hi Chris.
That was quick!
It works as expected, thanks so much! Awesome!
Just to ensure my understanding is correct about adding custom scripts like this.
I added a new empty GameObject to the scene and attached the script to it. I named the Cus…
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All items would be useful. Daphne was just a test inventory item anyway. But in my game there will be at least one scenario where two inventory items are combined to create a new item. That item with then be used on a hotspot in the game. Th…
Thanks Chris
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So I still want the Use Daphne on hotspot in the game, but I would like to have the separate Combine Daphne with inventory item within the Inventory menu. Is that possible?
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Yes I had this issue before and got it workin…
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I've got Use working. I had to tinker with the Inventory settings within the Settings Manager, but it's working! :) This is what I have now:
https://imgur.com/dq2MVqO
I've also got Combine working although if possible a minor change woul…
For the benefit of everyone who has the same issue, 'Right clicking does nothing at all in the inventory menu' it was because my Inventory menu had the 'Pause game when enabled' ticked.
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This seems have resolved itself. ^
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I've untic…
Have you tried using the ActionList item Player - Constrain - movement - Disable?
You can also use a variables (bool) to instruct zero movement. For example you might have an 'idle_static' animation that leads to a 'getting up' and which would then…
Hi Chris.
I sent the package over to you.
Appreciate the help I might need with scripting in due course.
And regarding the odd behaviour when I right click on a space in the game with no hotspots (I pasted the line of code provided), I receive th…
Hi Chris.
Just to avoid any confusion (as I'm a bit confused), I'll state what I expect (and want) to happen and list what actually happens.
During gameplay right clicking on hotspots cycles through the available interactions as expected. I do not…
Yes I have v1.72.0 imported. Just to note that I'm using Dialogue System as well and Tony gave me a couple of downloads to sort out compile errors.
Link here:https://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=3590&sid=229b450a5ceb562f0…
Hi Chris.
I'm going with Option 2 however, I still can't right click through the interaction cycles on inventory objects. I can't work out what's wrong. It defaults to whatever 'Standard Interaction' I have per Inventory item.
My Inventory interac…
Ok thanks Chris. I'll update to v1.72.0 when available, and see how I get on. I'm sure I'll have more questions once I've chosen the option I intend to progress with.
Thanks, Chris, really appreciated.
So the package did indeed fix those console errors, but I have two new ones but they appear to be related to Unity rather than AC. Things I've seen before so I'll see what I can find about those.
ReleaseAllScript…