Actually I've found it, the issue is rather than assigning parameters to 1 actionlist's parameters, I meant assigning 1 parameter to a bulk of actionlists at once
Hi Chris,
I believe it's because the characters are spawned in through a walking script (checking if their location variable is set to the current room, if it is then they spawn)
It uses the send message action
(Image)
And there's no wait until fi…
Thank you so much Chris! This is awesome!
I also wanted to ask, what's the best way I can optimize these sound files? They are small but should I still put them in SavableData for speech audio like recommended in the manual for speech?
Sorry Chris my bad, I misunderstood what you meant.
This is the second instance of the line:
(Image)
Edit: All 3 instances are being pinged by PersistentEngine and there's only 1 SaveSystem component
Hi Chris,
Yes the logs are cleared before I get to that point.
I turned off collapsible and is this what you mean by stacktrace?
https://imgur.com/a/lxo76iq
Hi Chris,
I put logs for all 3 of the lines but only 2 of them appear, 538 and 1764
Here are the screenshots: https://imgur.com/a/jgI3Sb8
Thanks so much for your time again Chris I really really appreciate it
Hi Chris,
I'm testing in both. It works in the editor but on the android it stops working.
Since removing the invoke it doesn't work in editor at all
I get "Request made to load AC.SaveFile" and no fail log
But it doesn't get to the OnL…
Thanks so much again for your help Chris!
I have the script attached to PersistentEngine but it doesn't seem to go through, even the debug.log. I've probably done something dumb again lol, here is the pastebin
https://pastebin.com/qwh94YNv
Hi Chris,
Thank you for that, I'm not sure if I've used events before, how do I do that?
Edit: Ok I think I understand, so would I be able to use OnFinishLoading inside my script and it would still work? I was worried the gameobject the script is a…
Thanks Chris, I managed to get that to work but now I have an issue that only shows up when I build to android.
Where my onload cutscene script (LoadTheGame) doesn't run if AC.SaveSystem.LoadGame was used... I have a Debug.Log to check if its bein…
I'm using an Actionlist that does the Call Event on a script on a game object which then does the load save part. The save loads but it doesn't run onload automatically. Is there a way to call it in script?