I don't have enough technical knowledge, so how long it would take to transfer complicated asset such as AC to Godot or Unreal? Godot supports C# which probably helps somewhat, but it still would probably take a year or so?
I'm curious how this will end... AC is the also reason I use Unity anymore, but if Chris decides to move to another engine, I will follow and buy the asset at full price again.
Thanks for the reply! I'm just starting with AC, so maybe I will just stick with its' dialogue system and try not to make anything too complicated with it.
Maybe this is little bit offtopic, but how easy it is to change visual style of the dialogue…
2018.3 has been out now several days. Have you had time to play around with the new skeletal animations? It would be nice to have simple(r) way to use Spine in AC.