Setting 'Sound type: Other' and then manually assigning the Audio Source output to the Music mixer group seems to work :smile:
I'm not sure what would be the best approach for managing this? As the game object is not destroyed between scenes I assu…
After hours of messing around with this I came to the conclusion that whilst you are able to sync playmaker global variables to AC ones, you will still need to make a custom remember script to save/load the playmaker variables themselves, otherwise …
That's great, I'm sure it would be helpful to others.
Might be worth noting I'm currently looking at further filtering the list to remove options below a certain vertical resolution. Currently on some devices you are able to set the resolution so l…
Just to add some extra context, GraphicOptions.Apply is being called by the ApplyGraphicOptions actionlist asset that I have set to run on start game. The null reference exception on line 278 occurs whenever Apply or SaveAndApply is called.
Here is…
Very helpful, thanks Chris. I suspected the triggers may be blocking one another, I'll try your suggestions and report back if there are still issues.
Regarding the Set Parameter action, here's an example actionlist:
https://i.imgur.com/KBGtsh6.pn…
Thanks Chris, gather text did the trick for picking up the additional item descriptions. Seems the last time I pressed gather text was prior to the script being proof read and apparently prior to those descriptions being added. (A huge oversight on …
I forgot to mention that I have a 'PlaySound' actionlist in each scene that is run via the SceneSetup actionlist, it plays ambient sounds/resumes or starts music where needed.
The issue however isn't with this actionlist as footstep sounds are also…
I think I've resolved this now, went through and replaced any instances of object - remove for stuff like hotspots and characters with an object - teleport to Y -10000. Also added any appropriate object-visible false etc alongside them.
I was tripp…
Okay, so it seems Object - add or remove is probably the worst choice I could have made in some of these cases. I wasn't aware at the time that I would need to make them all prefabs to get save/load functionality working.
A lot of these objects are…
Hi Chris, thanks for the lengthy reply and apologies for the delayed response.
I've spent some time refactoring my project a little and getting familiar with the manual when it comes to saving.
It's probably easiest for me to lay out my understand…
Hey, just to follow up on this in case anyone searches this topic and made the same mistake. (I am not proud of this mistake...)
I had missed the capital letters when inputting my parameter names in the Audio settings boxes. MusicVolume was musicVo…
Hey Chris, yep the three parameters are exposed and slider values are being saved when exiting/reopening the menus.
Could it have something to do with the snapshots overriding those exposed parameters?
https://imgur.com/5BqmpT5
Firstly I want to say thanks to Armaan for this brilliant guide and the creative thinking for getting to this solution.
Secondly, a couple of notes:
I believe this guide is missing a step, you will need to assign the joystick, keyboard and mouse m…
Thanks Chris.
The overlapping hotspot issue doesn't seem to be a problem now.
However I'm finding when hovering off a hotspot all of the menus appear for a frame or two before disappearing.
As far as I can tell, the issue seems to be related to t…