Just for anyone who updated then found all their TMPro menu text gone, you need to manually select "Use TMPro components" in your menus.
Serves me right for not properly reading the upgrade notes!
I'm getting this error with Version 1.80.1 Unity 2023.2.15f1
Assets\AdventureCreator\Scripts\Templates\TMPro\Editor\TMProTemplate.cs(377,63): error CS7036: There is no argument given that corresponds to the required formal parameter 'color' of 'TMP…
It seems that you made this protected in AC 1.75.2
"error CS0122: 'Hotspot.useButton' is inaccessible due to its protection level"
My script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AC;
publi…
Sorry to hijack this thread, but I have this (all ActionLists being Assets):
1) ActionList 1 calls ActionList 2 with 'wait until finished' checked.
2) ActionList 2 sets a parameter on ActionList 1.
3) ActionList 1 then checks that parameter.
I pre…
Video 1:
1) Use item on hotspot - message plays and that particular interaction is disabled.
2) Use same item on hotspot - the item's unhandled exception is played (that hotspot interaction is disabled so this shouldn't be happening).
3) Look at h…
Seems to be still not working 1.73.6. (Unity 2021.1.3)
I tried it with many different items and only time the hotspot appears is when the item has the ID of 0, there is also some unexpected behavior with this as per the videos:
https://www.dropbox.…
My situation is similar. I want one thing to happen when the player chooses the leave conversation option, and another thing to happen when they have chosen all dialogue options.
I checked the 'auto-play lone option' which will play the leave conve…
https://www.dropbox.com/s/6mltufuzp9b5qzj/HotSpotBroken.png?dl=0
https://www.dropbox.com/s/krw3d2zd5ga7fpd/HotSpotWorking.png?dl=0
The hotspot which is attached to Player 0 is not working when player switching is allowed.
When I use:
MenuInventoryBox myInventoryBox = PlayerMenus.GetElementWithName ("MyMenu", "MyInventory");
I get the error:
CS0266 Cannot implicitly convert type 'AC.MenuElement' to 'AC.MenuInventoryBox'. An explicit conversion …
It appears that:
KickStarter.stateHandler.StartCutscene();
KickStarter.stateHandler.EndCutscene();
have been changed to:
KickStarter.stateHandler.EnforceCutsceneMode = true;
KickStarter.stateHandler.EnforceCutsceneMode = false;
is that right?
Just confirming Rekzie's bug reports. My playerstart2Ds are not able to determine what the previous scene was if the previous scene is 1 in the built settings. I fixed it by putting a dummy scene in the first place.
And when player gets to scene ed…
I have many scenes which don't require the camera to move (2D Sierra style game) and I always get the AC error that there is no default camera attached. If a non moving scene works fine with just the main camera, is there a need for this error messa…
No I mean that if I check Set parameters and don't touch the bool parameter dropdown box for 'RetainSounds' it will display 'false' by default, however it appears to be calling 'true' unless I actually click on the dropdown box and specifically set…