...and finally, I'm also seeing a small (maybe 0.5 or 1 second) delay after a Dialogue Speech action plays before it moves on to the next action. I've checked the end of the audio file and it is cut right after the last word, so the issue is not the…
I will try that out.
The video option looks great in game. A few questions:
Any chance you'd add a video selection/input box to the Speech Manager Game Text section, along side the audio one? So a looping speech Video could play for the length of …
I'd assume have 2 cameras within the Player gameobject, one over the shoulder and one where the character head is.
Then trigger an actionlist on button press which switches between the camera and hides the player model when in first person, or just…
In AC Game Editor tab, go to MENU section and find the Pause Menu. Click it and scroll down to its linked Action List. Open that up and there you can change what happens when Pause State is activated. e.g. add a new Menu Action where you can control…
Go to Project Settings > Physics then set Default Contact Offset to a lower number. Mine is set to 0.00001
This basically makes the contact between rigidbodies and colliders much less sensitive.
Following on from that, if I Duplicate any of the sprites in the scene (including the working one), the copy will have the axis limit (and conversely rotation) changed. If I then Duplicate that copy, the axis limit changes back to its original.. and…
Done that. Unfortunately did not fix the issue. Same behaviour as last time.
If it helps, I don't actually need these sprites to be npcs, I just need the rotate to player functionality with the limitations I mentioned.
Tested on 4 prefab instances of the same Sprite/NPC, each facing 1 of 4 directions, 0, 90, 180, 270. The script's variables were setup to work with one, which I then applied (override) to the prefab. Checking that all the instances then reverted to …
Thanks Chris. I'm using both scripts on the sprite and they are doing the job.
An unforseen issue is that if I rotate the gameobject the sprite is a child of, then run the game, the sprite no longer rotates as expected and I assume I'd have to chan…
Further investigation: With these settings the Game cursor Does lock to the screen centre but only after I click in the game window. Is this working as intended?
Hey Ken, congrats on the new game, I will be jumping into it in Janurary for sure. I'm hoping there is an option for smooth turning as well as click, for us experienced VR players who never get motion sickness. Helps with the immersion.
Also welcom…
In continuation I have again updated AC and Unity to latest versions. Software cursor does behave as you described. Changing to hardware does hide the system cursor, but does not lock the game cursor in the centre. The game cursor turn the player, b…
Ok that almost gets what I need. However I wish the sprite to rotate to face the player only on its Y axis, but currently it is rotating on the Z and X axis also. I have already ticked the Freeze Rotation for Z and X on its Rigidbody, but that doesn…