No problem, Chris, thanks kindly for that. I'll try moving it upwards. If it doesn't work, I'll see if I can find out what directly is conflicting and I can update anything I discover here. I'm curious if anyone else will run across this later on!
Yes, this is Unity's own v2 processing stack.
When its active on the main camera, it seems to be negating all movements coming from Adventure Creator, so if the camera is panning with the mouse, or panning to follow a character, if the stack is ena…
Update!
I updated to the latest Adventure Creator, and the flickering has vanished for the moment! Huzzah! Same older version of Unity, 2018.2.17f1 Personal.
I'm using the solution you mentioned above to unlock and relock, and its working as well.
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Thanks Chris!
Correct, this has been happening with the 'start locked' option, even when i was simply locking/unlocking them in a series of Actions with a Param, in an Asset Actionlist.
It doesn't seem to happen when the source is Adventure Creato…
Thank you again for all this Chris! My apologies in delayed answer, I've been focused on a bunch of other aspects before returning to the dialogue boxes.
The action seems to work perfectly, though I'm just sorting out how to re-lock the other dialo…
Amazing, thank you for that sample code. I'll give that a shot!
I'm currently using version 1.67.0
For the menu locking question, then, should the menu be locked each time a speech item is called? In the sequence of the ActionLists it would be:
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