Thank you Chris for this detailed and fast answer!
I think I dismissed the idea of colliders early on for reasons I don't really remember anymore. I'm going to look into it!
I haven't had any issues with NavMesh edges so far but I'm gonna do some t…
Okay so for everyone reading this, I wrote a little script to fix my problem.
To clarify what this is for:
3D terrain, with different layers of 2D screens (like area you're walking on, trees you should walk behind, clouds moving in the background)…
Firstly, thank you for the quick response!
But I think I see where the problem is now. I'd like to have 2 MainCameras rendering. One for the background and one for everything 3D related. The reason simply being that having the background rendered by…
Works perfectly fine with Rigidbody and your script! Adding animations that handle the characters movement gracefully is a whole nother story (obviously) but after playing around with the values for a bit, the amount of resisting the force looks goo…
Hey Chris,
thanks for the fast reply! I'm going to try exactly that! My character doesn't have a rigidbody as of now, since I had some trouble with the movement that way, but I'm gonna try to add one and activate the component only for the cutscene…