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FrikkR2

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FrikkR2
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  • Perfect , I've got t all figured out now and working properly. Thanks again @ChrisIceBox !
  • Ok thanks @ChrisIceBox , so should I make a scene specifically for the in game menus to reference from? As the menus will be the same throughout the whole game then I assumed that the sounds played in the menu should be global and stored in the asse…
  • Hi @ChrisIceBox , sorry but I am having some strange issues - I really have no luck with sounds in AC.... So basically , I tried to do what you said , and setup the sound:stop action. But with the sound:play action , I had simply dragged the sound f…
  • Ahh ok I understand. Thanks for explaining. Appreciate the help.
  • Thanks for such a detailed explanation @ChrisIceBox . Using your advice I managed to sort out the issues . Appreciate the help.
  • Further to the last post , here are some images : Here is the end of the action list linked to the menu button that starts off the animation and should kill the four sound objects that are playing : (Image) And here is the action list that is pl…
  • No, never. It must have been triggered by some other means. That is strange , the action list was created via the create button next to the on start cutscene field in the scene manager and then I removed it from that field when I was having issues …
  • Also , one other issue I have ran into whilst working through your suggestions Chris : The scene I am making is an ambient title screen. When you click the new game button , an animation plays and the game begins. I have used an action list : kill t…
  • @ChrisIceBox thanks, It seems that both the looping issue of the ambiance sound , and the failure of the three other tracks to continue playing randomly was because I had removed the action list from the play on start field because it was stopping g…
  • Ok Chris thanks, I'll get some screenshots soon. Looks like I need to upload them to a website and link the URL is this correct?
  • The issue does go away if I restart the computer. It seems to be a matter of time rather than specifically doing anything to cause the issue because both times It has happened , I have been at different stages of the tutorial. I am currently render…
  • Sorry , I ran out of characters so had to post several posts. Interestingly , if you enter play mode from the market scene , you can go in and out of the security room fine, it is only when entering playmode from the security room that the issue occ…
  • ArgumentException: Getting control 34's position in a group with only 34 controls when doing repaint Aborting UnityEngine.GUILayoutGroup.GetNext () (at C:/buildslave/unity/build/Modules/IMGUI/LayoutGroup.cs:122) UnityEngine.GUILayoutUtility.DoGetRec…
  • @ChrisIceBox , the issue appeared again. I restarted the tutorial and this time I managed to get the scene transitions working fine , but then I added a player start in the security room for the player to appear at when coming from the market and it…
  • Thanks Chris. Weirdly enough , even though last night I closed Unity and re-opened it to see if the error persisted - which it did , I have just opened it and it is if it has not saved. The scene has reverted back to just before I added the trigger…
  • @HauntedPumpkin , @ChrisIceBox , Thank you both for the quick replys. I will follow the instruction you gave me and get to grips with things before I go any further. Thanks again.
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