Ok, I see the issue now. The problem is that variable begin as False, so when it Check the Variable it read directly False and stop running. So when I solve the puzzle it get to true but the Action List has already stop running.
So i do that if var…
I tryed the @Rairun code but it show me this warning:
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I-m running this action as a **OnStart **Scene Action List. The code I'm using is fine, when I rotate all the image correctly I get the:
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But I'm not making work the Ac…
Ok, I have checked and i don't know why this is not working :(. I had checked all the elements are fine. The ActionList is using the PuzzleSolved Variable, my boolean variable is setting to False, and my log is showing the "Setting variable to …
The only issue is that I can't make the variable work. It just pop up as it is begin as true. I really get lost on this :S.
Screenshot of code because I cant paste it correctly.
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This is my Action List, maybe Im doing somehow wrong? When …
Yes, movement was solved. But I'm tring to figure out about UI. For example, if I use "Point and Click" movement, UI works fine, but when I changed to "Straight to cursor" On build the UI don't work. I dont know why but its the o…
Sorry for the late reply, I had a lot of work on Chistmas time and didn't have time to take a time and look at the issue carefully. I already see that problem came with the same issue as before. The one on this threat:
https://adventurecreator.org/…
Hello! I know this is an old post, but I'm trying to do the same as chungaflomper.
I have already change the object to move with the cursor, but a random inventory item remain above it. Is there a way it has nothing to do with inventory items so it…
Yes, here:
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It just work when camera is not up the NavMesh. Camera is following character, so when I move near the NavMesh border, and I drag outside navmesh and the character goes up and up.
thanks for the response :D. I think I have to ask the other asset provider. The console give me always the error of
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Thanks for the help anyway :).