Thanks for getting back to me -- so just to make sure I'm understanding correctly, are you saying that you are able to jump as well?
And ah yes -- without AC the behavior is fine -- we tested out a few things and and narrowed it down to the "G…
Also on a sidenote -- would pathfinding work on something like a tileset where we only have 2 directions for the character (moving left and right)?
I wasn't sure how to place the navmesh on the tiles so that only the top-parts are walkable.
So we tried creating our own script for player movement below:
using UnityEngine;
using AC;
public class PlayerMovement : MonoBehaviour
{
public float velX = 10;
public float maxRange = 1;
public float maxHeight = 3;
public float h…
On a side note -- it looks like this portion of AC is failing -- seems like I cannot import
using AC;
into my scripts -- might anyone happen to know why this may be?
@ChrisIceBox I just updated AC to v1.78 -- just wondering, might you happen to have the RememberHotspot script handy in the new package?
I am getting an error in the RememberHotspotEditor which says that showGUI does not exist, and I'm wondering i…
Ahh -- I see -- for debugging purposes in that scene, I turned on dream journal right at the beginning; once I turned it off at the beginning, things seem to be fine now!
Thank you for your help! :)
@ChrisIceBox I went ahead and tried this course of action out earlier, but I might be missing something in the actionlist.
DreamInventory is the name of the menu that turns on on hover.
DreamJournal is the menu that this action-list-when-turned-o…
@ChrisIceBox Ah thank you so much!
I think the main issue I was facing with Engine: Manage Systems was that other menus would be getting in the way still -- do you know if there is a way that I can hide other menus (e.g.: B, C, D, etc.) while one …