Was revisiting this to start working on puzzle -- was just curious to know about two things:
1) Is it possible to modify the script on my end, such that there is no associated ID with the images I am dragging? I noticed that the associated ID links…
Ahh I found the issue -- so I was using the LightSwitch.cs script -- it turns out that I was using 2D Lighting, so I had to switch the components with and import using UnityEngine.Experimental.Rendering.Universal; instead.
Thank you for your help…
Ah! Yes it is set up the same way.
Actually, I think your comment on this thread: https://adventurecreator.org/forum/discussion/13198/start-a-conversation-within-another-conversation-option#latest
ended up helping me out! :) (Responding here just …
Seems like the menu was a one-off thing! I restarted Unity after the update and everything seemed to be fine. Looks like it is assigned the correct manager (the one for my game).
The lighting is the only thing though that still seems to be incorrec…
Just following up, I also noticed that some of my menu buttons also got misplaced. Additionally, some of my menu animations are not working.
Not high priority, but I'm wondering how I can avoid this when I update in the future.
For reference, my u…
@ChrisIceBox Just pulling form this earlier, I just upgraded to v 1.76.2, and it seems that my workaround is not working.
For reference, here is what I have: https://drive.google.com/file/d/1qqgl45HNxaTc-9QhPlM7H5ihbZzlITRH/view?usp=share_link
Pr…
Thank you so much! Will check this out!
Oh yes that would be great -- would love to know if there is a way I can separate clicks vs. drags -- thank you so much! :)
Ah got it, thank you! Just wondering though -- is it possible to link scrollbars?
I tried doing this, but it seems like I get the following message in the editor:
https://drive.google.com/file/d/1KVF6MkC-eFOJofmH7mpNjYN76Gjr2G37/view?usp=share_lin…
Ah thank you so much!
It seems like the list is being updated, and the OnStart() function is being called, but the display / list on the panel is not changing. I reassigned the inventoryBox.OverrideContainer = curInventoryList; portion in the ListM…
I might not be looking in the right place, but is there a way to grab all the entries within an inventory box? Just working on filtering them, so I was just trying to see how I should go about it in the script :)
Also just wondering -- but is it po…