@ChrisIceBox Is it possible to link a textmeshpro object to a variable?
I tried putting in [localvar:0] in the textmeshpro object but when I click play, it still shows up as [localvar:0] instead of its value.
Ah yes it's the first property for all the times.
I think that was it actually -- the way I was doing the check -- thank you for the heads up on that front!
Thank you so much! I just tried this out, I think this works great!
One minor thing to ask -- do you know if it possible to prevent the camera from lerping to the new character position, rather just snap to it?
I still want the lerping / delay to …
I should clarify -- this only happens when combining two inventory items( A and B ) produces a third item (C).
This interaction should remove A and B and give the player C.
Ah sorry never clarified! It is through the Unity 2D skeletal system, but I think this solution may work for all skeletal systems / regular sprites!
I was able to do it actually through shaders! :)
I'll go ahead and paste the steps to reproduce he…
@ChrisIceBox Ah yes! Sorry I realized the script above was outdated -- I added that part in my code, thank you for pointing it out!
Sounds great! I shall go ahead and take a look at it -- thank you so much! :) I'm thinking this would need to be do…
@ChrisIceBox Actually sorry to circle back on this, but is it possible to have this menu pop up on inventory items, on hover, in the inventory box?
It looks like the menu does pop up, but I have to right-click the item so that the description is c…
I also noticed that when I select "pause game when enabled" for the inventory menu, the movement of the player from before clicking on the inventory menu continues.
I tried disabling the movement in the engine when the menu is turned on, …
It's only when using the necklace on the gloves!
Both the necklace and the gloves have slots filled.
Gloves:
Correct slot: GloveSlot
Initial slot: NecklaceSlot
Necklace:
Correct slot: NecklaceSlot
Initialslot: GloveSlot
Hm, narrowed it down -- It looks like it happens when I turn off another, unrelated light in the scene before the camera fades out.
The camera fade doesn't seem to affect it.
Does the scene always need one light, and if so, is there a way to bypas…