Amazing! I've been checking since yesterday the improvements. I'll get back when I studied and tested enough the physics if I have some specific suggeriments that can go beyond my personal needs.
For example, I noticed there is the lack of an impor…
My versions are in the top of the original post.
1.Answers.
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I can just hide the move sounds while waiting for an update, so no problem. I'm just trying to have a well enough tech demo in a few months.
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That explains it. I didn't un…
I send you a pic via private message.
I'm wondering if Slot Capacity has anything to do with it.
I'm aware you changed some stuff about how Inventory worked (in fact there were very needed updates for me, like non interactable inventory boxes only…
**Conclusions: **
None of that "legacy asset bundles" had anything to do with Adventure Creator. (those were from some random 3d assets)
Loading/Unloading the sprites via Adressables doesn't affect anything to adventure creator in my cas…
Just a question.
When I open the Adressables package manager asset, it ask me to rebundle legacy asset bundles found on the project (it finds two, doesn't tell me which are them). It says it will eliminate any reference to adressables in scripts.
…
Yes I guess is a totally expected behaviour with my UI/visual configuration.... Cause UI menus don't let hotspot show in my normal behaviour (mouse hovering) cause the raycast rec transform panel that is set on AC menu configuration, but if hotspot …
If there is no simple solution that has to do with just modifying that those icons doesn't show over menus, I guess I can just code that when there is a unpaused menu on screen, they deactivate....
I fixed it some days ago, kinda Ninja Fix. (strange problem, strange solution)
I just tried if the problem reproduced with only some managers from the demo, and others from my games. Problem was located around menus and variables, so yeah, I pinpoi…
And btw, didn't answer this: Yes, they sounds dissapearing from hearing on Load dissapear both on swithching scenes on loading and reloading the same scene.
Yes.
I expanded the test. In that autoreplay sound loop cutscene that I made, I make it as plays both Play One Shot and Pay Sound (to play on a AC sound object).
I also tested with the 2d demo settings. Both with 2d demo settings and 3d demo setti…
-I have set "Always reload the scenes when loading". (I need that for my current code to work).
-Yes, the play one shots elements appear. As I said, they appear in the same in the position when can they can be heared before loading a game.…
Well, in my example I put a wrong tag (color=100%). But as said, was not a thing of the example. (Not copied it from the game, as said, the ones I found, already fixed them)
As you say, "the ordering of tags is strict". The problem is, in…
thanks! that worked. That part of the script was like that when I copied from here (I guess it would had other goal) so wouldn't never try changing that ;)
Just out of curiosity have been any more updates in this issue?
Will Calling the Remember Transform OnSpawn on every Dungen spawned item give them individual ConstantIDs in order to by saved and loaded?
I've been "theorically trying" to …
Yes, sorry, I can see the field assigned as usual in each scene in runtime while looking at the editor. I click the field and signals the default sound in the scene.
I tried too unparenting from some cameras and check.
I also tried making a prefab…
That doesn't seem to be a thing.
After reading the manual, I just unassigned the default sound on a scene and hit the button to create a new one. That looked like a thing that should work.
But it does not . Going to that scene either by a new gam…