That did the trick. thank you! I used that same technique for some stuff on the Objectives, but I was confused about why that script didn't have the same effect on documents. Thank you so much. Have a wonderful weekend.
https://drive.google.com/file/d/1J6CJMBCIqsoQIbSQnfDGRLfpYkOvp6X6/view?usp=sharing <- here's a screenshot of the setup. The Objectives part works just fine. it deselects everything. The CloseDocument part doesn't seem to want to work. Unless I ma…
sorry, this thread is convoluted due to me posting multiple things in it
"public void DeselectObjectivesAndDocuments ()
{
AC.KickStarter.runtimeObjectives.DeselectObjective ();
AC.KickStarter.runtimeDocuments.CloseDocument ();
}" …
Hi! Sorry to circle back to an old issue but I'm stuck. I've used the DeselectObjectivesAndDocuments script (from this thread) and I was able to make everything work as intended for the Objectives menu. For Documents I'm unable to desect the object …
Hi. Sorry for the late Reply. My Unity version iss 2022.3.9f1 and here's the cursor set-up https://drive.google.com/file/d/18h04wttDt-H_cRwSf0gxy7r60IY6jD6v/view?usp=sharing. Thank you again.
Please ignore this last one pertaining to State Description and I'll add a new thread once I finish with these.
The script for the Cursor worked - the cursor is now affected by the post processing effect, but there seems to be a new issue that I'm …
Thank you again. I'll look into that in a little bit. Sorry to pile more on top, but I've noticed that Objective States Descriptions don't update in the Description field when the State is changed. I added custom descriptions for each State of an Ob…
Yes, The Prefab is on the Screen Space Camera layer, which should be affected by the post processing. I use the same technique for the menu. Here's an image
https://drive.google.com/file/d/1HLi_MOiUbhgehax0DaqOaH4ErFw3rATW/view?usp=sharing <- I …
Hi Chris! I'm using 2022.3.0f1 Unity and v1.79.3 for AC. I made the suggested changes to "none". Thank you. That seems to have fixed it. I think it was taking the wrong Idle direction and couldn't play it. Thank you! have a wonderful rest …
I'm using Sprite Unity as the Animation Engine. Essentially, what I want to accomplish is having a taxidermy deer mounted on the wall. When your sanity/HP drops below a certain number, I'd like it to follow you around the room (head turn based on ch…
I think I found the issue; it's not related to the Z axis (at least in this case). I had to move the shift buttons on the X position. For some reason, on Screen Space Camera, they don't appear in the same location as they do on Overlay. This part is…
https://drive.google.com/file/d/15nU6ob6ToESCkHCh-Vv5X1t7nCgKeqOI/view?usp=drive_link
<- it seems to have worked only partially. I can see the icons and the BG, but the shift (left and right buttons) don't seem to appear. I've double-checked Ove…
thank you @ChrisIceBox. It's been driving me nuts. I was able to do it once, but I stumbled upon those exact steps by accident and couldn't reproduce the outcome.
follow up question. Can you set a custom cursor on a hotspot or trigger? keeping in mind that the hotspot cursor is already set. I'd like to set an alternative. for example, when hovering over a specific hotspot - have a variant appear. if there's a…
https://drive.google.com/file/d/1wfQqiNqPADR1djkY3hjtQUw2eIRMjiHK/view?usp=sharing <- here's a sscreenshot of the cursor. I'll have a look at the "unity UI cursor rendering" chapter and at the " custom cursor" one also. thank …