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Hi, yes, that's exactly it. If you could it'd be great, thanks. I thought this approach would be the cleanest as it adds functionality without changing anything existing.
I recently had the same query and although this is a feasible solution it doesn't scale particularly well given the number of inventory items one is likely to have in their game. I've made the following minor additions to the AC source code (v 1.76.…
While you're here, I have another... :)
v 1.76.3 | DragTrack_Curved.cs | Line 168
drag.GetPositionAlong() causes a NullReferenceException in GetScreenPointProportionAlong() when called by DragTrack.cs, line 139, which passes drag as null.
A poten…
Apologies for thread hijacking but I'd also like to report a bug in this Action and since it's related I didn't think it worth starting a new post...
v 1.76.3 | ActionTransform.cs | Line 645
Method "CreateNew_RotateTo" should be named &qu…