I have gone up the dialog options selection menu and everything works now.
Although I have noticed that the cursor disappears when there is a dialog, is there an option to make the cursor always visible?
https://drive.google.com/file/d/1EzvVLI3lnRvDYoJAQH94wqZq7xBCkd2f/view?usp=sharing
Here I show that this option is activated but it does not work. The hotspots can be interacted with once the conversation is over and I want them to be able to be ac…
using UnityEngine;
using UnityEngine.UI;
using PixelCrushers.LoveHate;
[RequireComponent(typeof(FactionMember))]
public class PadBars : MonoBehaviour, IModifyPadDeedEventHandler
{
public Slider happiness;
public Slider pleasure;
public …
With this script you can enter each variable of the pad, now you would have to choose a decision, review the variable and the emotion bar decreases or increases.
Any suggestion would be good.
The plugin is love/hate.
Everything is already fixed. I had the boxes that start with "directly" checked, I unchecked them and everything has been resolved, the cursor already works in the scenes to choose.
Many thanks for everything.
I have set that when the dialogues begin, the games continue to work from behind and let me open the book that appears in the recording, but when the options to choose an answer appear, the cursor does not appear changed as at the beginning of the v…
I have tried it and it is just what I wanted but there is a problem. It lets me move the cursor but it doesn't let me interact between the dialogue options or other objects in the scene, when I remove the option to interact as you explained to me be…
Thanks for the response. The idea is that 3 or 4 random characters can appear in the same scene and when all these characters appear it happens the next day, that would be in a new scene and with the same or other characters with different conversat…