To reproduce, create a mouse over AC menu, position aligned lower left. Size manual, W 100, H 16. Set the camera settings to fixed aspect ratio with 1.7777777777 as the aspect ratio.
Run the game and select 16:10 as the display aspect ratio. Move t…
So, just to update on the off-chance anybody else gets the same thing, I fixed this eventually. Turns out the problem was caused by the FMOD audio engine. I assume it's messing up some floating point mode when the library is initialised, but in a to…
Well, I've figured out why it's happening, and it's not Adventure Creator.
Basically, running the Linux build on Steam Deck, Mathf.Approximately isn't working. So, this code will produce debug output, which it obviously shouldn't.
float testFloat …
Thanks. Still not fixed it, unfortunately.
Digging in more, it seems like a more general problem with actions keeping on running, rather than specifically just the camera. I've made a build with the AC Status box turned on, and I seem to get action…
Thanks for your help. That doesn't fix it, unfortunately.
I've done some more testing, and the results are a bit weird. I installed an Ubuntu machine with Linux version of Unity to see if I could trap it happening in the editor, but it worked fine …