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Cheo

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Cheo
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  • Ah yes, it's working just like before now, thank you very much !
  • Hi, thank you, I confirm this fix works, now the triggers work as expected !
  • This line of code you suggested works PERFECTLY ! Now the Game Camera's side scrolling can be smooth as butter at 300fps ! Here is a new video showing all this, it also shows that changing the Rigidbody's interpolation mode didn't work and that set…
  • Hello, thank you very much for trying, but I'm sorry to report that commenting the camera update in State Handler and using this view type does remove the jitter. However, in comparison when using the AC Main Camera's Camera component in this situat…
  • Sorry to hear about your health issues, wish you a good recovery whatever they are ! Don't worry, I can wait if you're unable to work on this at the moment. I tried the different update modes for the Cinemachine Brain as you suggested, while using …
  • Hello, here are two more videos I made about similar issues with Cinemachine : https://youtube.com/watch?v=YD03nIBcdGQ https://youtube.com/watch?v=GUAW_IGTOPY The Free Look camera works okay with UCC, but it looks like the other options weren't e…
  • I tried putting the camera.Update in Late Update and Fixed Update, but that changed nothing. I made a new post on the Opsive thread about this as you suggested : opsive.com/forum/index.php?threads/jitter-when-using-an-ac-game-camera-to-follow-a-ucc-…
  • Hello, sorry for not answering sooner, here is a new video that should help clarify things : https://www.youtube.com/watch?v=YOPuiRCykT0&ab_channel=CheotheDarkPioupiou Here are two things I forgot to say in the video : -I tried adding Main Ca…
  • Yes, Use Root Motion Position is overriden to false on the Jump ability. In the case that I describe the side scrolling camera movement is entirely due to the Game Camera, which is dragged in the Default Camera. I fail to see why we would want to …
  • Thanks to you two for your suggestions ! Here's what I have to report for now : -When using the custom AC view type (which you can see on the other thread) and returning the Game Camera's position and rotation, the character can move smoothly with …
  • I had missed the mainCamera._LateUpdate call in StateHandler's LateUpdate, but unfortunately my experiments with it led to nothing - I tried calling the game camera update just before it and moving it to Update and Fixed Update, but I still end up g…
  • Hello, I had tried Late Update as I say in the video but it didn't work either. I added the State Handler script at the bottom of the Script Execution Order list, but unfortunately it changed nothing for either of the 3 update modes. Thanks for tr…
  • Sorry for the late reply, this works perfectly, thank you very much !
  • You are correct, it does trigger the AC Motion ability for the very first frame. Sorry if all that felt like nitpicking but I do like having total clarity on this. Thanks again for your help and time !
  • I'd say things related to states and events, the only example I can give you so far is that if you use a state activated by AC Motion to activate a specific view type this can actually cause a Null Reference Exception on the first frame - this only …
  • Sorry but there's a new issue that's kinda like the opposite of the initial one : even with no cutscene in the OnStart slot the AC Motion ability is active during the very first frame ! I'm seeing this in the AC_UCC_Demo scene with the AC-UCC manage…
  • Huh, that's weird but you're right, I downloaded it in private mode and now it's okay, AC Motion is active from the first frame, the cursor is locked on start and I can see the Sync Camera and Cursor Lock bool ! Perfect, thank you very much !
  • Just downloaded the integration again on the AC website but the Lock cursor bool in Settings is still set to false and I can't see the Sync Camera And Cursor Lock bool on AC_UCC_Character, only the Control Character During Cutscenes bool and Player …
  • Sorry where exactly is that option in the character's inspector ? In any case you need to either set that to true or set Lock cursor in screen's centre when game begins to true, it is frustrating to open the demo scene for the first time and not bei…
  • I made a new test project to be absolutely sure and imported the latest version of the UCC integration, but still get this issue, here is a video showing it : https://youtube.com/watch?v=4VetqhyLS8s&ab_channel=CheotheDarkPioupiou I'm using UCC…
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