Forum rules - please read before posting.

ChrisIceBox

About

Username
ChrisIceBox
Joined
Visits
6,430
Last Active
Roles
Administrator

Comments

  • It's coming from somewhere, and the video won't reveal where. Select it in the Hierarchy and see.
  • Welcome to the community, @mohut. Currently, this would require the use of scripting - to store such data in a separate component, that then links to the Objective via its ID number. For example: using UnityEngine;using AC;public class Additional…
  • I'm referring to this: (Image) The Player is moving here - remove it to prevent this behaviour.
  • A variable isn't necessary - you can use the Engine: Check platform Action to alter behaviour based on platform. If you check Hide cursor when locked in screen's centre?, the cursor will be hidden when locked. You can then use the Player: Constrai…
  • Is this for a 2D (i.e. sprite-based) character? AC doesn't have an "import anim" button - is that from a separate asset? If you have a png sequence, you'll need to use Unity's Animation window to convert it into an AnimationClip asset th…
  • To be clear: you have 7 instances of the Sound: Play music Action - each in the first scene of each chapter? What are your AC/Unity versions, and are there any other instances of this Action that may be causing it to stop? You can use the Actions …
  • https://paste.ofcode.org/XZq7bXfjKpzRWsKr6YSbPy
  • It's a good suggestion, thanks. I'll give it some thought.
  • The simulated cursor is separate to the system cursor - its speed is set by the Simulated cursor speed setting, and acceleration by the inputs in the Input Manager. From what you describe, though, it doesn't sound like you need it. Set the Input m…
  • (Quote) How about in Switch builds? We'll need to determine if AC is a factor here. (Quote) Is that PlayerInput component the one attached to the integration's ContolsReader prefab? (Quote) InputSystem does have a dedicated SwitchCurrentActionMap…
  • Welcome to the community, @Jarrowlad. Check your Console window - there may be relevant messages appearing at runtime. Can you share more details about your situation? What format are you importing animations with, and how are they assigned to yo…
  • I can only guess from the screenshots, but I'd expect it's because it's attached to an instance of your UI in the scene. Attach the component to your ObjectivesUI prefab, and remove the scene instance of it - the Menu's Source is set to "Unity…
  • For text that you can find around a scene, I'd recommend the use of Documents over Journals - the latter being more intended for more "diary"-like mechanics, where pages are added to a single document over time. You can use different Docu…
  • I'm afraid I can't reproduce this. In a backup/duplicate project, could you try this in the latest release? It may have since been fixed. I'm assuming, however, that you're only displaying one Objective menu (list + selected) at a time. Is that …
  • Thanks, try this: https://paste.ofcode.org/pVjnR4tAVGWLNiDYdXziwm
  • (Quote) What approach/code specifically is working? If things are working in the Editor, but not the Switch, it may be an Input System bug. (Quote) Does switching Action Maps in non-AC scenes also work? To be clear: only one Input Actions asset i…
  • The Pause menu's Save button auto-hides itself if saving is not possible at the time - which is normally due to a gameplay-blocking ActionList running at the time the menu opens. What are your ActionList asset's Properties? Try setting its When ru…
  • How is your game played - what input device are you using? The simulated cursor is moved using inputs named CursorHorizontal and CursorVertical - have you added these to Unity's Input Manager?
  • Try using ResetList instead of Kill, but you can also try Pause to later resume it. You might find, however, that the cleanest way is to embed the behaviour at the start of your Interaction. Killing an ActionList as soon as it runs may have differ…
  • Could well be a bug - I'll look into it. What are your AC/Unity versions, and are there any steps beside creating a new Objectives menu and filtering the list to a specific category?
Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.