The Menu Manager is perfectly fine, as far as I can tell.
Wait a minute, "too wide to fit"? What? Wait, where'd this horizontal scrollbar come from? What happens if I slide it?
*******************…
Here's the managers! https://www.mediafire.com/file/jt1jhc3o9hjlczh/Managers.unitypackage/file
Everything works in-game just fine. The variables seem to be doing their job, they just don't display in the editor.
After Loading, I get this message:
File read: C:/Users/Melissa/AppData/LocalLow/DefaultCompany/DialogueAdventure\AdventureCreator_Demo_15.save
The variable's job is to remember which slot was chosen to save/load. As to if I can do away with it; I'…
After Loading, I get this message:
File read: C:/Users/Melissa/AppData/LocalLow/DefaultCompany/DialogueAdventure\AdventureCreator_Demo_15.save
The variable's job is to remember which slot was chosen to save/load. As to if I can do away with it; I'…
"... It may be that the SaveMessage is becoming active because that's the state it was in at the point the save was made - and it's state is being restored."
I think that was exactly what was going on. I've done some rearranging, and
the…
Notes:
GameSaveMenu's ActionListWhenTurnOff and GameSaveMenu's Exit Button's "Action List to Run" fields both use
GameSaveMenu_Exit_OnClick
When you click "Yes" on the Load Confirmation Window, LoadMessage is grayed out in the…
Okay, I can say that switching to the AC Menus didn't change anything. It's going to take a while to composite the screen grabs of all the Action Lists.
See you Monday, and as always, thank you for your help!
Oh, wait, I'm using Dialogue System for Unity and Animated Gif Player by Old Moat Games, too. Do I need to buy you copies of anything from the asset store before I send anything?
"Let's start with the first issue of the Save confirmation window opening up instead of the Load confirmation window. How/when are you opening this window, and are these two Menus linked to separate Unity UI prefabs?"
The Load confirmatio…
So, I deleted all the animations and their references, thinking that there was no point in trying to fix them. Then I got your message offering to help, and I decided to try and recreate my failed attempt to use the animations. The attempt failed.
T…
Thank you again for your help. I'm sure everything you said is true, but I can never, ever get animations to work. On sprites, or prefabs, or Unity GUI's Raw Images, or Old Moat's Animated gif objects, even after taking Unity Premiere's animation tu…
This works perfectly, thank you!
I tried making a similar script for saves by copying this and changing "OnFinishLoading" to "OnFinishSaving", but I got this error:
Severity Code Description Project File Line Suppres…
Just click "go" and the problems present themselves all at once. Eagerly.
Looking at what I've made, I wouldn't blame anybody for doubting me when I say I've built my own game from the ground up before. Got it on Steam and everything.
Th…
I'm using version 1.69.5 Okay. I was trying to implement the swapping feature, but now everything's broken. Can I send you a link to my project file? I'm completely helpless.
Oh! Hello, Chris! It's lovely to meet you! ^_^
Okay, I tried adding the line you suggested, but there doesn't seem to be any change in the menu's behavior:
`
public void ItemMode()
{
MenuElement inventorybox = PlayerMenus.GetElementWi…