I am sorry for the late reply. I've created a custom action list that Reset Skippable Data and add it to the begging of Cut Scene one. The Timer is working fine now.
Thank you very much.
there are no skip button, am using End Cutscene, I've sent escape as the button to end cut scenes in the input manager.
Here are more details:
The event consist of 3 cut scenes and 2 interaction:
The interaction is triggered by a click on a hot spo…
The issue was: in the csv file, some lines were displayed in one cell instead of being properly separated into different cells in rows and columns.
There were two causes:The first cause was the "hidden" carriage returns at the end of some…
Hey there Chris
I am aware of the importance of update and issue reporting. However, It is not my call to make.The issue I faced after updating was, iirc, in one of the scenes. The character will not move when clicking anywhere on the scene (As he i…
Thank you for your reply.Yes the custom animations are many. This is am trying to figure a way to make Unity only loads the needed animation for a scene.
I am very sorry to bring this thread up.I am stuck with an Arabian issue (=P)
AC has been update, and thus some of what is mentioned here is hard to locate.So far I managed to fix the Pause Menu, I would like to fix the Arabian writing for the subti…
Oh I got it, going back to title scene was just like changing scene and all changes were saved. =)I guess I missed that, Thanks for the help it worked ^^
The background speech action list is a scene based cutscene.The problem is as follows:- The background speech works in the background in multiple scenes.- Every time an interaction happens within the scene the background speech is killed successfull…
Alverik if you are referring to me, then you mean she =P
I will re-explainI think in your tutorial you called them background speech?Where NPCs say random lines at random times?
I can't post screenshots of the game am currently working on. I am work…
I think I found a wayIf the number of visited rooms is 1 or 2 I will do random selection.if 3, I will do random selection between 1 and 2. If the result is 1 it will loop from room 1 till room 5, any room it find un-visited it gets select. if the re…
If I can avoid that it would be nice =)thanks for your help and if you ever come up with an idea please share it =)
one thing that bothers meWhen a room is selected, the npc is supposed to say a line. however, sometimes no line is played?
Thanks for your reply.
So what you are saying if the number of places (5) is bigger than the number of visited places then do the random check even if visited places is 4?
I kinda did a similar thing.
but I wanted to avoid doing random when for exam…
It is NPCsI know about stop speech and it didn't stop the problem.
It happens as follows:- idle dialogue starts to play- player does some interactions that triggers an asset actionlist, I want the idle to stop, I use both kill and stop speech.- idle…