Thanks, I noticed that and tried it earlier but it didn't work. And now, even when it's a Boolean, I'm getting this in the console: Controller 'RobotBoy': Transition '' in state 'AnyState' uses parameter 'Jump' which is not compatible with condition…
The opportunities for visual programming in AC do help, especially for folks like me who spend ages stating at text and trying to figure out how to 'wire' the logic. It's also great that there are potentially lots of ways of getting one thing done!
Interestingly, I had the same requirement and thought multiple triggers might help but couldn't figure out the logic properly (I was trying with turning the trigger on and off based on the direction it was approached from but that would only leave y…
Sorry I got sidelined on some other project before I was done testing this out. Happy to report Chris, that using the randomisation to re-order the Conversation's options list like you suggested, works pretty well. It took a while to figure it out, …
I've battled with it some more and cobbled up a solution that seems to be close to 90% effective (I still have overlapping buttons - occasionally - but the incidence is greatly reduced and relatively acceptable for my needs). I may be strapping on b…
Thanks Chris, the ID is indeed '0' and the Debug.Log does not change, it also returns '1' so it's not correct. Thanks for the tip about using the ActionList asset to set the inventory add / remove and count at the same time, I've since learnt about …
I've followed the solution suggested above as closely as I can, as I have the same requirements.
I however have the following issue.
I have the following lines as an update function in a script and the token is clearly recognised in my menu label (i…
Thanks Chris,
With more experiments, I found that switching the trigger type in the inspector from 'Continuous' to 'On Enter' solved the problem. The custom Engine: Wait random works just fine as well. I wouldn't have expected the continuous trigge…
Does ActionVarCopy.cs still need editing in v.1.5.7 for Variable:Copy to work? If so which line? Line 98 currently points at totally different code and using it as described here still returns the error: "Cannot compare PunchScore and PunchScor…
Hi all, I just updated AC to 1.57. Not sure if this is a bug, I've got video player hooked up on one action list that's set to run in the background. I also created another action list containing Engine: Wait and that's also set to run in the backgr…
Thank you so much Chris, I've carefully followed your suggestions and the three steps you listed, I've tested extensively and I am now getting the desired results. Really grateful, and thank you too Alverik for your comment, your explanation about C…