Good to know. I'll do some manual scripting tonight. In the meantime, here are the settings I'm currently using for the inventory.
(Image)
(Image)
The inventory I'm currently trying to build (as opposed to the right-clicking problem I brought up…
It's set to appear "On Interaction" for when I press a button in the lower-left hand corner. The activating button is on a menu set to "During Gameplay" but changing/deleting it doesn't seem to affect the top menu.
Looks like using Inventory and categories might be the way to go, then. I'll keep digging to see what comes together once I start throwing assets in.
Thanks again, Chris!
I don't have anything to screenshot, but the idea is that I want both left and right-clicking to always turn on separate interaction menus (just like how Context Sensitive defaults to Use and Examine.)
Left-Click would be the standard Choose Hotspot…
Looks good so far. I haven't been able to test it with layers or head-turning yet, but all the regular animation looks spot on and it handles multiple animated objects really well. Loading states with the component removed doesn't crash anything eit…
Ah, thanks! At the very least, I got that one interaction to work.
The rest of my project looks like it'll need a lot of custom scripting to get the interface working, so I should probably buckle down and learn C++ already. :P
So the basic idea would be to reference the copies rather than the other way around? Or something like this, where any changes I make to the main model would need to be manually appended to its copies?
(Image)
5) *checks versions, then sheepishly updates everything*
Music works now!
1) The IDs and Remembers seem to do the job!
2/3/4) Thanks for letting me know. I wasn't sure if I was overlooking anything in AC. I'll dive into Unity's UI this week to take …
I've tried swapping the teleport and animation reset with better results, but it still glitches at random. I think, like you said, creating a root motion variant might solve the problem. I'm new to Unity, so the passing references I kept reading ab…