I tried running the character through the character wizard again and then resetting all of the interaction boundaries again with kinematic enabled and a capsule collider with all characters and that seems to have fixed the issue. Which is strange si…
Sorry for the quick explanation.
The interaction boundaries. When spawning in for the first time as Lilith. She will recognise Sonja and the car hotspot interactions. The detection method is set to Player Vicinity and all NPCs and hotspots were ass…
Thank you, Chris.
I've been experimenting with the script a little, and it seems to work well with point and click. Issues arise with direct movement, however. I keep getting this error when switching which blocks keyboard use. The controller will …
Quick question about the component, will I be able to add in new inputs such as a tab input for activating menus? In the old system, I would add a new input to the project settings input system, then reference that input name into the toggle key of …
I'm using the most up to date version of AC. The version of Unity is 2019.1.14f1.
I am using version 1.0.0 of the input system.
These are all the messages that I receive in the console. A surprising amount for the amount of time it was running.
(Im…
The error has appeared without the component being active, so it shouldn't have anything to do with it. There is no error message with the problem, the screen simply becomes unresponsive.
Hi Chris. Just tried out the lateupdate to see if it would work.
I just want to say thank you for including this in the latest update of AC dispute only games with Fear Effect or Grim Fandango style texture graphics will need something like this.
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Just tried it out. Having the component object in the scene completely kills any interaction with the game. Including the menus that should be automatically displayed on start. No matter what inputs I add. I assume this is due to the old input manag…