Thankyou @ChrisIceBox , I have finally got the basis of the UI in place in 2018.4, there's just a few hiccups I'm having:
* For Resolution, the dropdown has quite a few options, but when using direct-controlled menus, there is no way to scroll to t…
Okay, I've made a bit of progress from making new elements and copying the contents of the disabled "Template" objects on them, such as for Dropdowns and Toggles.
For some though, there's no default equivalent, as in the header/parent obj…
Thanks Chris, no errors with this. However I still cannot actually test it out, as the prefab still has all the missing components.
I know that Graphics Raycaster & Canvas Scaler are missing from the main parent object (GraphicOptionsUI) so tha…
Okay, I deleted the DropdownEx script and replaced GraphicOptions' SetDropdownValue function with this as you suggested:
(Quote)
However, using this code, I get these errors again:
Assets\AdventureCreator\Downloads\Graphic options template\Scripts\…
Yeah I'm probably the last person using it. I heard too many horror stories regarding stability and it put me off updating back in 2019, now I'm too far gone...
Oh damn, it's actually every single element of the GraphicOptions prefab that has missing scripts - Panel, buttons, text etc. I tried deleting then re-importing the package without the edited script, but it's still the same. Not sure why they're not…
Okay, no errors after going with your suggestion there.
However, the GraphicOptionsUI prefab has two missing scripts.
https://imgur.com/a/Ps69SL8
Do I have to put the DrodownEx and GraphicOptions scripts on there? I would have thought it was only …
Ah, yeah that helps. The only complaint I get now is:
Assets\Game\DropdownEx.cs(9,9): error CS0103: The name 'Set' does not exist in the current context
So Unity doesn't like "Set" in there for some reason. It's not that different from Ka…
In DropdownEX I have this error:
Assets\Game\DropdownEx.cs(9,5): error CS0103: The name 'Set' does not exist in the current context
In GraphicOptions I get this:
Assets\AdventureCreator\Downloads\Graphic options template\Scripts\GraphicOptions.cs…
So, I would create a new script similar to karl_Jones's (or your example) but call it DropdownEx rather than SliderEx, then edit the GraphicOptions script as per your instructions here?
Oh nice, never knew this was there. Think I'll try it out this week when I get chance, it's actually more than I expected - I was just looking to replicate the Quality option dropdown from the (old) Unity build/game start-up window.
Oh, I've made a mistake here, it's actually working perfectly. I've imported the wrong speech files - I have long, unedited speech files, then edited versions where I've chopped them into the individual lines.
I'd been using the long ones, thinking…
Of course, I am finding it impossible to recreate in this scene right now.
I suspect though, that it's related to the Items can be reordered in Menus? option. In AC1.75.4 we can now Highlight empty inventory slots without needing this option enabled…
No there are no Object: Add or Remove actions at all.
Anyway, I removed the variables component from the moveable "gate" object and put it on an empty game object instead. Now I no longer get the warning message, so all is well.
Maybe th…
Thanks for trying it out. I tried again just now with more or less those same settings and it still would not work.
However, I had an Empty slot texture assigned. If you have a Background texture set as** per slot**, as well as an Empty slot textur…