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DutchyB

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DutchyB
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  • @ChrisIceBox Excellent! Thanks, that works! Thanks again Chris, this has got to be the best-supported add-on to Unity! The game is coming along nicely - hope to get it to a level where I'm happy to share despite only being able to steal an hour here…
  • Thanks again for taking time to look at this @ChrisIceBox (Image) Is this what you are looking for? I have not (to the best of my knowledge) made any changes to the default AC conversation and GK menu's. Also a video of creating a new AC scene an…
  • FYI GK_Conversation has been added to the menus. I just didn't scroll down enough.
  • Hi @ChrisIceBox I'm sorry but I have been copying everything I can over from the demo scene. Demo: (Image) I'm using the same conversation asset, the same menu settings, same dialogue, same everything, just copying it from the demo to the game sc…
  • I cannot, for the life of me, get the GK UI working properly. Maybe I misunderstood how it's supposed to work. When starting a new conversation in this style are you meant to switch scenes to the GK demo scene (demo scene runs as I expect). or Shou…
  • oh dear - did not mean to post it in engine dev. will see if I can move it.
  • Save Game Manager: Lable Profile 1 id 0 language 0 Show subtitles True SFX Vol 0 Music 0 Speech 0 Although in settings Tab Default options for Speech etc are set to 1. If anyone else has the same problem - AC settings tab. Scroll to the bottom fo…
  • I removed the hover over sound, and left the 'click sounds' just so there was 1 less thing to worry about. Seems like when clicking any buttons in the WalkdingDead UI causes the volume in 'Default Sound' to be adjusted. When clicking the Look and U…
  • Thanks Chris - I'll have a look next time I get a spare moment. Much appreciated.
  • Okay got the inventory next/previous item working (not setting a sub-selection yet). Got sidetracked by sounds - I was setting the hover sound/Click Sound on the UI buttons as a way of debugging to make sure the button was picking up mouse clicks. …
  • Thanks Chris, I don't get a lot of time to work on the game but I'll look into all of the above.
  • Hi @ChrisIceBox, first off great tool(s) you've built! Thanks. I had in mind giving items a few attributes (say colour(RGB), weight(INT), wearable(bool), consumable(bool)... This would then allow puzzles like... Feed a dragon to gain passage, and …
  • update -after further searching I found a link on this forum, from GreenCubeGames https://forum.unity.com/threads/sprites-bumped-diffuse-shader-and-transparent-cutout-bumped-diffuse-with-shadows.217827/ Which leads to this shader: https://github.co…
  • Update - it seems the shaders that come with Spine tutorial assets can cast shadows! but not receive shadows - I whish I knew unity a bit better. It feels like I'm a small step away from getting there but...
  • I know this thread is 5years old but on the off chance - don't suppose anyone knows how to get a shadow from 2d Brain in a 3d scene. Getting 2d Brian working in a 3D scene worked perfectly - just looking around the web for ways of getting shadow and…
  • Hi @SkyTree,Did you manage to create a quest log in the end?I've got the same problem just looking around for solutions at the moment, Cheers, D
    in Quest log? Comment by DutchyB June 2017
  • @jayderyu  Hi Jay, don't suppose you'd be willing to write a little tutorial on how you got your inventory to work in the end? I'm a bit of a unity novice (have done some scripting for photoshop / flash and after effects but all java (i'm an artist …
  • Thanks I'll give that a crack, in the mean time using the action list creator and some precise placement of markers I've managed to get a nice smooth transition (with the player not being able to interrupt the walking during that transition). It lo…
  • Would help if video wasn't set to private, right :D .Done
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