@ChrisIceBox Excellent! Thanks, that works!
Thanks again Chris, this has got to be the best-supported add-on to Unity!
The game is coming along nicely - hope to get it to a level where I'm happy to share despite only being able to steal an hour here…
Thanks again for taking time to look at this @ChrisIceBox
(Image)
Is this what you are looking for?
I have not (to the best of my knowledge) made any changes to the default AC conversation and GK menu's.
Also a video of creating a new AC scene an…
Hi @ChrisIceBox
I'm sorry but I have been copying everything I can over from the demo scene.
Demo:
(Image)
I'm using the same conversation asset, the same menu settings, same dialogue, same everything, just copying it from the demo to the game sc…
I cannot, for the life of me, get the GK UI working properly.
Maybe I misunderstood how it's supposed to work.
When starting a new conversation in this style are you meant to switch scenes to the GK demo scene (demo scene runs as I expect).
or
Shou…
Save Game Manager:
Lable Profile 1
id 0
language 0
Show subtitles True
SFX Vol 0
Music 0
Speech 0
Although in settings Tab Default options for Speech etc are set to 1.
If anyone else has the same problem -
AC settings tab.
Scroll to the bottom fo…
I removed the hover over sound, and left the 'click sounds' just so there was 1 less thing to worry about.
Seems like when clicking any buttons in the WalkdingDead UI causes the volume in 'Default Sound' to be adjusted.
When clicking the Look and U…
Okay got the inventory next/previous item working (not setting a sub-selection yet).
Got sidetracked by sounds - I was setting the hover sound/Click Sound on the UI buttons as a way of debugging to make sure the button was picking up mouse clicks.
…
Hi @ChrisIceBox, first off great tool(s) you've built! Thanks.
I had in mind giving items a few attributes (say colour(RGB), weight(INT), wearable(bool), consumable(bool)...
This would then allow puzzles like...
Feed a dragon to gain passage, and …
update -after further searching I found a link on this forum, from GreenCubeGames
https://forum.unity.com/threads/sprites-bumped-diffuse-shader-and-transparent-cutout-bumped-diffuse-with-shadows.217827/
Which leads to this shader:
https://github.co…
Update - it seems the shaders that come with Spine tutorial assets can cast shadows! but not receive shadows - I whish I knew unity a bit better. It feels like I'm a small step away from getting there but...
I know this thread is 5years old but on the off chance - don't suppose anyone knows how to get a shadow from 2d Brain in a 3d scene. Getting 2d Brian working in a 3D scene worked perfectly - just looking around the web for ways of getting shadow and…
@jayderyu Hi Jay, don't suppose you'd be willing to write a little tutorial on how you got your inventory to work in the end? I'm a bit of a unity novice (have done some scripting for photoshop / flash and after effects but all java (i'm an artist …
Thanks I'll give that a crack, in the mean time using the action list creator and some precise placement of markers I've managed to get a nice smooth transition (with the player not being able to interrupt the walking during that transition).
It lo…