That works! Thankyou.
Unfortunately that seems to drastically change the camera view in menus and causes portraits to break. I'm unsure of a way to fix that short of rebuilding the portrait system from scratch as well as the menus :( It may not be …
Thank you, that works perfectly. Hotspot: Enable Disable will probably work great for when I want an NPC or object to remain on screen but not interactable after the first time, and Object: Teleport is good for when the object is completely gone. :)
Thank you for your explanation. I know you have described this to me before so I appreciate your taking the time to go over it again. I'm going to try to tackle learning Timeline and animations again tomorrow but may end up hiring someone to do a st…
Wow I didn't think about repositioning the collider, that is very simple and solves issues I had with cropping on my animation frames. Thank you Rairun!
Sorry to necro an old post. I tried this and it works great but can cause some issues with collision with the navmesh since the shadow object is below the feet. Is there any way to fix this?
Thank you for always being so helpful Chris.
Right, I have been using the scene objects approach off screen with camera changes for when the player "looks at" things. I haven't tried animating this yet though. So I would do that with Unit…
Hi, this seems like a popular topic for obvious reasons, I would love to see a video covering this sort of thing. Does anyone have one?
Regarding maps, I'm trying to decide if it is better for my game to set the map as a scene or as a menu. What are…
Hey Chris, I had a chance to try this out. Adding the main camera component to the preset worked! :) I just had to delete the existing main camera. For some reason I couldn't get any post processing to work on that one...
Thank you!
I have already tried contacting the developer but they never got back to me.
I am going to try experimenting with your advice and see what I can get to work.
Thank you for your help.
Thank you,
The guide that comes with the effect says:
"1. Drag and drop the prefab from Lune/RetroRenderer/Prefabs into your scene
2. Disable any other cameras already in the scene
3. In the contained Post Process Volume on the prefab, play w…