Thanks Chris, I removed the GameCamera script as you suggested. No improvement, As far as behaving differently, maybe it just seems that was because of the runaway movement issue.
Ultimately, what I'm trying to achieve is for the camera to function on a touchscreen, exactly how it does when I build to my iphone with the mouse and keyboard setup, with the cursor locked, and still be able to touch the menu button, etc. Thanks …
Ok, I think MAYBE the easiest solution is for me to merge cursor locked and unlocked modes when using a touchscreen device with mouse and keyboard controls defined, because the touchscreen mode is not working for this situation. I want to be able to…
Hey Chris. I added a camera, added a script and then ended up deleting it, now I'm getting this error.
UnityException: Input Axis is not setup. To change the input settings use: Edit -> Project Settings -> InputGameCameraThirdPerson.FixedUpd…
The neck strain is minimal and the immersion is incredible. For me, no neck issues at all. With the cameras rotation still tethered to the right thumb stick, you can use it in tandem with the Rift and control how much you actually want to move your …
Yeah, so visibility is definitely an issue, especially with so many different monitor setups. In the final game I'm going to have some type of brightness adjustment, whether it's tied to the ambient light amount/color or the fog color, etc. I defin…
Thanks for your thoughts 2finger! This is why I'm sharing as I go, I love hearing people's opinions. I'm going to build the game that I want, but at the same time, It can be insightful to hear what others have to say.
Thanks guys. Yeah, there are a few low res textures in this demo - the door, etc. I'm doing all of the work myself, and as you probably know, it takes a lot of time! I appreciate you taking time to leave feedback and I look forward to sharing more w…