Hi Chris.
No, that didn't work and I now have 15 additional errors along the lines of
Assets/AdventureCreator/Scripts/Managers/Editor/AboutWindow.cs(52,30): error CS0103: The name 'AdventureCreator' does not exist in the current context
These app…
I've noticed I get two errors per Action cs:
The script '/Volumes/ADATASE730/MEGA/Framing Dawes/Framing Dawes Unity Demo/Framing Dawes Demo v5/Assets/AdventureCreator/Scripts/Actions/._ActionDialogueSystemVarCheck.cs' must derive from AC's Action c…
Hi Tony.
I've not updated my Mac in ages, I'm still using Mojave 10.14.6
I've only updated AC, then Unity and installed your installation file. That's it.
I've enabled hidden files and looked through the whole of the Actions folder. There are no …
Selected Actions Manager, selected 'Third Party' in 'Action Categories'
There are five errors (not 10)
The following actions appear in the Actions Manager:
Dialogue System Conversation
" " Quest Check
" …
Thanks Tony.
This is one of the error messages:
The script '/Framing Dawes Demo v5/Assets/AdventureCreator/Scripts/Actions/._ActionDialogueSystemVarCheck.cs' must derive from AC's Action class in order to be available as an Action.
-> AC debug…
Hi Chris
10 scripts inside on the Actions folder, location and view of the errors in the console. For example
._ActionDialogueSystemVarCheck.cs
._ActionDialogueSystemQuestSet.cs'
https://imgur.com/a/i2nWaSX
https://imgur.com/a/4N15zao
The AC ve…
Ah! I found a rogue 'Show Game State Script' on one of the game objects. I have no idea how that got there but deleting it has solved the problem! Thanks, Chris!
I hope you have a very Merry Christmas and a Happy New Year!
Merry Christmas to every…
Ok I think I've located it and I think it relates to a Pixel Crushers script, so I should speak to Tony about it. Can I post the details here for you to confirm? I'm using their Dialogue System.
Hi Chris.
I'm building the game using a Macbook so it's VS.
I have no idea about scripting but these are the options. https://imgur.com/a/NcV11lU
What exactly am I looking for please?
Many thanks
Hi Chris.
Did you need me to start a new thread for this, happy to do so.
Versions:
Unity 2018.3.11f1
AC 1.68.2
Camera will switch and play a cutscene where you can click through (fast forward) the dialogue. During the custscene, a piece of musi…
@PixelCrushers and Chris and everyone - hello all.
Hi all, not sure where to post this as not sure whether the above change in settings is to do with my new issue or if it's an AC thing. So apologies if this is not an AC issue.
I'm finding that th…
I've managed to sort it. I added a 'turn on menu' for the back button within the 'Examine item' (which runs the Player switch sequence). Tried it numerous times in different scenes and it appears to work every time. This is very handy as I'll need t…
Oh I see, so you want the conversation to pause? Could you add Dialogue Stop Speech when the Inventory is opened? Been ages since I used the Dialogue withing AC as I'm using a third party plugin.
Can you not close the Inventory menu when the conversation interaction starts? Or if you have something like an InGameMenu, you can close or lock that when a conversation starts?
I also get this message after the NPC version has moved out of the way
Could not find Resources prefab with ID 342916 - is it placed in a Resources folder?
-> AC debug logger
UnityEngine.Debug:LogWarning(Object, Object)
AC.ACDebug:LogWarning(Ob…
Select the Inventory item 'TT Spell'
Double click the Examine Action List
Within action list:
Camera fade out 0.5
Set Global variable 'read spell' to True
Player switch to 'stand in', restore position {yes}, Player, appear in 'new scene', NPC to b…
Ok so I'm obviously doing something wrong as I'm getting an error.
I've set up a new 'Stand In' Player and assigned it in the Settings (I already allow for player switching)
To read the inventory item: I tried using the Player Switch 'Appear in ot…