I'm using a UI Unity Button
Question : when you add several Dialogue Play Speech actions in sequence on an ActionList, those actions work continuously? I mean.. the first Dialogue opens the Subtitle Menu and the others follow without closing it? or …
Following this issue, is it possible instead of pausing the gameplay to block all interactions in game behind the menu? Per example Walk click or hotspot interactions? I tried to create a panel on Behind Menu UI to block raycasts but didn't work...
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@ChrisIceBox Following this post I have this strange issue.. When I run an Actionlist with object: animate using myActionListAsset.Interact (); , all the menus configured as appear type : during gameplay are hidden... any idea what happens?
I fixed it by creating the player again with the wizard and assigning the same values etc etc...
Before I do that though I tried to fix it with other ways.
Checked the Affect Player checkbox first.. Then tried to assign a prefab and then an obje…
What control do you use? I created left/right movement with point and click by customizing a little the movement script...I locked y input from mouse click to certain value.
@ChrisIceBox I think I found a bug while I was making the above solution. All the journal pages return as LineID =-1... I have 3 pages and all have -1 as lineID...
Also it can be very useful if we were able to create a global list of strings. So each time we go and add a new string with an action to the list and then assign each page to show the strings from the List line by line..
Good morning!
Somehow I solved the problem by doing these steps
I had them on manual with enable on start and I switched everything to show only on Gameplay . I started the game they worked.
Then I switched them back to manual with option enable on…
ee.. I don't see any option disable up-movement or down-movement. I only see Movement in general... Can you post me a screenshot with those options? thank you!!!