The script causes a NullReference once a Button shows up.
Please check, if you find the time, if Button highlight (color tint) works on your end in the context of AC menus.
I suspect it's a Unity bug, I did find an old report.
Thanks, using 2021 LTS and latest AC, with all WD managers assigned.
I did try to adapt your WD template to take advantage of Unity UI's button highlight options, but there's no highlight to be seen.
It is already set on Cycling Menu:
(Image)
W…
I seem to have a somewhat related issue though: using your WD template, the active item on the wheel is set to be highlighted, but they fail to highlight. I know that CycleInteractions do work only because the UI text underneath updates to Use/Look/…
Yeah, I discovered the hard way just this week that using anything later than the LTS (currently 2021.3) with AC and especially Opsive stuff is like a death sentence for the project...
"Probably my old Unity version, as you say."
Not just old, but 3 years older than the current LTS, which itself is nearly 1 yr old. It's a miracle if anything works at all on Unity 2018.4 as of late 2022...
In fact, further investigation suggests that using anything more recent than the LTS is really problematic with AC, especially if UCC (and the integration) is also present.
The 2022 tech stream is ridiculously broken, and Opsive's stuff, for instanc…
OK I tried everything, this is clearly a bug. It may be 1.4.4 related -- but wouldn't like to revert to 1.4.3 if I can help it, as the upcoming U2022.2 will auto-update to 1.4.4 anyway.
Thanks. Yes, the JSON error persists, pointing to lines 219-22 in the file:
if (!string.IsNullOrEmpty (saveVariable.TextValue))
{
actions.LoadBindingOverridesFromJson (saveVariable.TextValue);
}
…
Well, I'm just a user (not the dev), but I've been working with the AC-UCC bridge literally for years. No Opsive add-ons packs will work with AC without additional coding. In fact, I think AC is fine but UCC is rather bloated. I ended up ditching UC…
"What is the specific use-case that requires AC to be turned off fully?"
In one case, it's a radio set with mouse-based scripts, as seen on the pic.
(Image)
I'm trying but cannot get AC to temporarily give up its cursor handling for th…
For now, I just included using AC in the TV's own script (resolving ambiguity with System.Action), then turned off AC at Awake.
But I wonder if there could be a less involved way, solved from Inspector.
@ChrisIceBox I apologize for being carried away in my choice of words above, and thank you for the new template. It goes to show why AC is still the best overall solution out there.
"What options a game requires will vary between projects, so customisation is necessary."
Clearly. So why not hardcode an implementation into AC proper?
AC is the last major UAS toolkit that doesn't include a full GFX options menu (or a w…
@ChrisIceBox do you have any suggestion on what this might mean? I get it all the time with the above mix-and-matching, along with a pronounced slowdown of the gameplay. I suppose integrating the 2 assets is not seamless after all.
Resolve of inval…
I was trying all options in Engine: Manage systems before messing with Kickstarter. Most of these adventure kits just didn't like the presence of GameEngine, even with Player, Movement etc. turned off. They all have separate namespaces etc. of cours…