Yes, I studied the 3D demo's lipsync technique and found it a little convoluted, that is why I asked. I'll try to take advantage of AC's automated text-to-anim lipsyncing if I can help it. Thanks!
My bad, wasn't aware of the newer developments:
https://www.dropbox.com/s/f5y8o1j3foq8smk/AC_UCC_Integration.unitypackage?dl=1
(Seems I can't delete forum posts, would if I could.)
Thanks, so the bottom line is that Opsive is not very forthcoming in assisting at this time.
He does list AC integration explicitly in the UFPS 2 blurb.
And it goes without saying that the unique features of UFPS 2.2 would greatly enhance the AC exp…
Actually I forgot about my 6+ months old query that was similar.
I suppose nothing new arose in the meantime, though it's been several months.
https://adventurecreator.org/forum/discussion/9518/ufps-2-1-vs-ufps-1-in-ac
@ChrisIceBox something along the line of this subtle feature perhaps:
https://docs.gamecreator.io/game-creator/game-creator/characters#hand-ik
(Not trying to pit these 2 frameworks together, as AC is vastly more advanced at this point.)
"I shall look into what can be done on a basic level, however."
That's awesome! Perhaps something as basic as the ability to reach out for something with left/right hand, without finger functionality. (Making the fingers look right isn't …
"I think it's feature complete as it is"
No it's not complete, and never will be. There's always room for expansion in an asset like this, from advanced IK features to more elaborate Objectives, the list is endless.
@ChrisIceBox solved, it was a conflict with a completely unrelated asset, or possibly with its GUI. I deleted Skinn, and the ActionList Editor is accessible again.
(It involved an existing OnStart list in the scene.)
@ChrisIceBox: Objectives are a game changer. AC now ventures into Quest Machine territory. Well done, and hopefully the feature gets more elaborate with new versions.
Deckard_89: nope, the errors came pouring in once I've updated AC, not Unity.
So it's the AC--UFPS integration that did break down between releases.
Legacy UFPS is of course deprecated, so this was to be expected eventually. :/
In Player.cs, find lines 430 and 441, and replace "FirstPersonCamera" with "firstPersonCamera" (lower-case 'f'). Does that resolve the issue?
Sorry for the delay, Chris. So I see you've replaced the 'f' letters yourself in the u…
These messages show at all times after I come back from Playmode. They don't show until I enter Playmode for the first time in any session. Used 1.68.3 and U2019.1 previously, and I did get these messages, but they didn't seem this conspicuous.
Chris, please consider expanding the Timeline+CM integration page in the manual to clarify stuff a bit.
The per-scene workflow is sort of punishing to figure out currently.
OK, I forgot about the neat 9 minute AC+Timeline vid. :) It's cool, and pro…
Yes, I know that, in fact I didn't use runtime instantiation at all in my previous projects. But I grew to like it (for better or worse), yet this seems to be an obvious limitation of it.
I'm back to using the Player in the scene file then. Thank yo…