I played the first game on release and enjoyed it immensely, so I'm excited to hear that you collaborate with the original creators on this!
Since you post here I assume you use Adventure Creator?
Sorting layers in Unity is not used by Adventure Creator, just the default layer is used. The sorting map can decide the order within the default layer, with the Order in Layer feature.
Before using Adventure Creator I played around a bit with sort…
1) Have PlayerStart markers on both left and right exits. In the inspector for each PlayerStart marker, enter the scene number the player comes from in the "Previous Scene" field.
2) You can set a variable SkipIntro to true when a cutscene…
Well, you should uncheck all the settings assets where you've made changes. I unchecked EditorBuildSettings, InputManager, ProjectSettings, QualitySettings and TagManager.
But note that this particular update had an important change in the TimeManag…
For any changes to the player, whether it's new footsteps or something else, you can solve it with player switching. Create a copy of your current player in the Resources and make your changes. Then allow Player Switching in the Settings manager, ch…
When you update next time, you can uncheck the project settings before you click Import (they're at the bottom of the file list). That way your settings wont be replaced.
Some extra information: I used to Change Player in the OnStart script. I corrected that action as per your instructions, but then I got the problems above. As can be seen in my bug test, removing multiple players altogether did nothing for the build…
I work with the same aspect ratios as Hedgefield: I design the menus in 16:9, but ideally I'd like them to look good in 16:10 too (since many Macbooks don't support 16:9). Since the current functionality is as intended, I've made some workarounds in…
The Unity forum guy basically said that you should not pause your game. When you want your game to be "paused", create an action list asset or a custom script where you stop whatever moving/changing components you have.
1. Go to Edit->Project Settings->Input. 2. Right click on Axes->Toggle cursor3. Select "Delete array element".
Or if you want you can keep it but just map it to a different key.
I've tested this bug now in 1.36. Unfortunately my issues are only partially resolved. In my example menu I also created a New Game label, in the lower center part of the screen. That label doesn't show at all when I use Force Aspect ratio. The low…