Okay I got it to work, but I had to put a player prefab. Is there a way to put in a player in the hierarchy that overrides the prefab? It doesn't seem to want to do that.
I was able to do that in my 3d games, so I am just wondering. Was this change…
I have the latest version of both Unity and AC.
Path finding method is polygon collider (the same one from the tutorial).
Movement method is point and click.
Nav Mesh has been assigned.
Still doesn't work.
A couple more questions about third person cameras:
-How do I stop the camera from moving in and out of the character so much during movement?
-How do I rotate the camera down a bit to look at the character in an angle?
Hello,
So I tried this code to turn on and off an effect of the Main Camera.
The first error I get is this. Not sure why because my file name and class are the same: (Image)
Second I get these errors. It doesn't seem to know what "My Effec…
Okay, so now I have this issue where the text comes up for some inventory boxes but not others.
(Image)
^Shows up for the icons in the top right
Doesn't show up for blacked-out items.
Do you suggest making the visibility trick for the player character as well? Because of his teleporting problem? I talked about this in the post above the one where I complain about the book.
I found another similar problem. When the baby reads a book, a book appears in front of them. When they're done with the animation, I want to remove the book from the scene. The book doesn't remove.
I notice that when the book is added, AC does not…
Okay I am going to post this here because it might deal with the problem above.
For the longest time, when Zoe takes the baby out of the room to give it a bath, she would not teleport (even with it recording her ID) and Derek would just spawn rando…
Alright, so ignoring the duplicate baby problem ( I am just going to momentarily teleport active baby) , I got it to where the baby attaches to the chest when picked up by the right hand. However, now he is stuck in the NPC's head.
Is there a way t…
A couple of problems happen.
* What I want the NPC to hold is the active player (which is a prefab). When I put the player's prefab in the "hold object" field, a new baby pops up instead. How do I have him pick up the current baby already…
So, I added a brand new marker for them to go to, and again, Derek will go to it. However, if "wait until finished" is checked, the baby will not go to his point.
I clicked on retro style of movement, and the baby still doesn't move to th…
I took a video of the Nav Mesh. Yes Derek can move to other points in other actionists.
I included basically what I want to achieve through the video, as well.
https://www.youtube.com/watch?v=KCtK1DOHPnc
I am confused by the player switching, to …
So there are two characters that spawn in. Zoe and Derek. Who gets spawned is random. Neither is playable so it doesn't make sense to switch characters.
I rearranged the flowchart to where it now checks which character has been spawned. Then it doe…