I'm not sure if it has an effect on any of AC's own tools, though the logic feels like it could. It's just unexpected behavior when utilizing this function from code though.
Right now, the Prefab has the Visual/Highlight elements and then Hotspots are in the scene, using the modifications I had initially posted.
What would you advise for that when I want the Hotspots to still be able to activate "Interactions"…
Basically, I want to decouple my environment prefabs from my AC scenes so that I can use them as part of Timeline cutscenes and freely load in different variants of my environments for different scenarios as well without the scene logic losing its r…
Ah okay, I thought maybe it could be something like that but wasn't sure. That alternate solution works, thanks!
This sounds like it could be a nice option for these ActionLists to have when the Use Parameters checkbox is enabled, have another chec…
That did the trick, thanks!
As for the Loading Screen scene method, it seemed overkill versus simply having that persistent LoadingScreen prefab. And also would it still be able to track the loading the next scene? Perhaps I'll give it another tryi…
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Not the LoadScreen scene feature, just the Menu based UI Prefab option, with it set to show it "While Loading".
2021.3.2f1, AC 1.75.2
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From the same scene. But shouldn't loading a save be considered a trigger for the "…