Wow, thank you! The same angle issue was occurring infrequently during a series of dialogues under the same conversation. I thought it might have been to 2 center angles in a row. But one time I remember seeing the second center angle animate in…
One scenario is an object (a portal) that is a particle effect with a hotspot, actionlist, etc parented to the particle effect. I was looking to activate and deactivate it under various circumstances. Currently I am teleporting it from off screen…
Also sometimes the camera cut takes about a second or so to happen during a conversation even when the min and max delay are set to 0. Is there a way to make the change of angle happen instantly for each new dialogue?
First let me say the conversation camera is a very useful action and IMHO should be a part of the main AC asset. But I completely understand you may be too busy to make any more modifications.
But in case your feeling inspired one day, here are t…
I started getting the error after auto-arranging the action nodes several times in a row. But this is the only example I've come across. I will try copy pasting the nodes into a new actionlist.
After replacing the line with your new code I get th…
Is there a way to stop the conversation camera from automatically switching to different angles during a sequence of dialogues and conversations? How are the angles chosen? Is it based on who is speaking or is it random? Is there a way stop it f…
Does the camera: conversation start action have to be connected to a dialogue: play speech action to change camera angles? Because when I connect it to a dialogue: play conversation the camera does not change angles at all.
Having an issue when using the conversation camera with the NPC sometimes turning head away from Player instead of facing player. It seems to have something to do with how close the Player is to the NPC. For example, if the Player is close to the…
Is there a way to enable and disable crafting recipes so that for example you need to pick up a scroll to unlock the ability to craft a potion? And if you haven’t gotten the scroll yet you can’t craft the potion even if you have the ingredients?
Replacement seems to work better-- shot now ends if extend cutscenes to fit min shot duration is checked.
What is the purpose of Cut delay: Min: Max: Changing the values doesn't seem to have any noticeable effect.
Finally, what are the Animated f…
Selecting the Hide from Menu setting still causes the icon to very briefly (1 frame?) appear in the inventory before hiding. Looks like a glitch. Is this a bug?
I am opening a container UI after animating a chest opening and playing a sound effect. I have set the container menu to pause game when enabled. This causes the sound effect to abruptly cut off when the menu opens and then finish playing when the…
I play a chest open animation then open the chest container UI. I would like to play a chest close animation after closing the chest container UI. How do I call an actionlist upon closing the container UI?
The container open in set element isn't working for me. I have set the Menu name to Container and the InventoryBox name to ContainerItems. What else needs to be done? If the open in set element is unchecked then container ui opens as expected.