Thank you! I switched the camera to use the default PlayerStart. I had tried this before and it didn't quite work, but I realized now that it seemed to be compounding the offsets. So I set the camera's position on the PlayerStart (rather than at 0,0…
Thank you, Chris!
I actually did have that part worked out, and I have exposed both skillValue and toolUsevalue. I just omitted that portion of the code above. The parameter assignment works well, and my action actually does work as-is.
However, I…
It's nice to wrapped things up in actions, particularly when this could be used for multiple journals and with multiple global variables.
I did also appreciate the reminder on calling events on an object. I tend to binge project work, then take nic…
Ah, understood. And that makes perfect sense when remembering that the journal is a menu element, and global variables tokens will be used as dynamic data.
The custom script works perfectly, and should help out others with a similar need.
(I'm at …
Understood. Some of this is more for me to understand the differences between moving the Player and between various actions, so I'm having to take a few more smaller steps to catch up with you. I've been adding logs all over the place so I can under…
Thanks again for the help!
I'm using 4-direction control (at least until I can talk my wife/artist partner into 8... :-)) and have Skeleton assets added for all. Again, everything works when I use the change rendering action.
https://photos.app.go…
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Makes sense.
I just mean that moving the character in a new direction via mouse click does not change the direction, nor do the referenced action - i.e., only the Change Rendering action works as expected. For all other actions and for mous…
The suffixes appear as expected when the ActionCharRender script fires, but it does not change when moving the Player, or when using ActionCharPathFind, ActionCharFaceDirection on the Player or an NPC (rather already present in scene or instantiated…
The walking issue above turned out to be inconsequential -- I simply had my cutscene running in background, so my Player was following a mouse click as a good Player should.
I do still have the facing direction issue, unfortunately. Neither the act…
Here, here! I just joined the forum on New Year's Day, and I'm happy to find such a strong community, and developer who continues to support it at such a high level.
Just made that quick change, and it mostly works.
It makes some intuitive sense that it's effectively queueing (five vowels in a row!) actions on the Prefab, that will then only take effect after persisting into the next scene, but that's something…
Ah, thank you for the swift reply!
I woke up thinking, "I forgot to mention Spine."
I'm using: AC 1.73.7, Unity 2019 LTS, multi-skeleton scripts (https://adventure-creator.fandom.com/wiki/Spine_Integration)
The ActionList are only cutsc…
Hello!
Well, that wasn't a solution exactly, but It did lead me to the solution, which you'll be happy to hear was not only user error (I think) but a very common user error I should have noticed immediately.
I tried adding the script manually, wh…