Yep I have the Directly- Navigate Menus during conversations checked. I am also using Unity UI but I am using AC's event system for selecting dialogue options, see here
https://i.imgur.com/vpmpK2N.png
Hey man! super late reply, but may be useeful too you!
https://adventurecreator.org/forum/discussion/9813/tip-trick-running-action-list-with-hotkey-press-for-debugging-purposes#latest
I made this script a while back to assign a action list to P wh…
Hey Chris,
After updating I have found its bugged out my games Draggable: Pick Ups. I have confirmed that the issue arises from Moveable_Pickup.cs
Here in this video is what it's originally supposed to look like. The second part of the video what …
https://imgur.com/g7Tpm7l
Here it is in the physics demo, you can see I am not flinging it, I am just pulling the rock into another object till the breakforce triggers, causing it to fling the opposite direction.
So I froze the rotations, it seem…
I've tweaked the settings all over for physics but it still can cause the object to violently flying. Made bounce 0 etc.
You can see in this video I lowered the break force more, and you can see when it flings away once it lets go. It's like its c…
Awesome thank you so much! That seems to be have been it, although, not quite looking forward to re-connecting all of them haha.
All the characters are actually already prefabs themselves (The boss seems to be literally the only one I didn't make a…
True they are asset files, but I have them being used for hotspots in scene, so thought maybe it might be able to tell what scene they are being called from, all g if not thats no biggie.
Alright no worries, sending you a PM shortly with a unity pa…
OK so I tried to turn off recycling as well when gathering text, now no characters have the correct player tags. I suspect maybe the change in the code that we implemented to get the gathering text to work is now no longer tagging the character name…
Gathering text again so far does not fix it . ( I am using recycling atm because I have some VO in it already) I tried twice.
It seems to be effecting dialogues with multiple lines and single lines. I tested it in a new Action list asset, still an …
I wasn't sure what you needed to see in the speech manger but here are some potentially useful screenshots
https://i.imgur.com/AfCmK3J.png
https://i.imgur.com/pfEjcEc.png
This one is probably the most relevant
https://i.imgur.com/z5sVCYO.png
You…
Just updated today so its 1.71.2
95% of them are asset files.
All characters are referenced through the editor, however they are all prefabs
https://i.imgur.com/FhPPuPa.png
Here is how I select the characters. All character i have set to 'retain…
So I believe I've done what you've said
https://i.imgur.com/zyTm1WL.png
However I am still getting the error, am I missing something?
on line 2940 it uses _action instead of action, so I Just adjusted it to that.
Yes I'd love to be a part of the …
Tried to issue the fix, but I may be doing it incorrectly. Initially I tried just adding the extra line on top of what was there already, then I tried replacing it like this
https://i.imgur.com/tRgQSZS.png
No luck unfortunately, still comes out li…