Unity version - 2018.4.9f1 Switch
AC version - 1.69.3
We are using directly navigating menus. I have made sure that I am entirely controlling the navigation, so I know the UI isn't focusing on a hidden element accidentally.
https://drive.google.co…
Ok, after some tests, I have deduced that this only happens when the camera is moving and the character is moving. If I turn the animation off, it still happens.
I am aware that this might not be an AC issue, but as it was possibly the same problem…
We are not using Root Motion. I have changed from rigidbody to character controller to fix the floaty gravity but now I have the jerky animation problem. So it doesn't matter which I use, as long as it works.
We use the cursor in the game occasionally, so we don't want to permanently disable it. We just want to disable it when we aren't using it. I think the cleanest solution is to just change your code as I have done until the update and then use the su…
Hi @kitsune_14, I have had the same problem and so did what you did here (thanks!) but now also have the same jerky movements, but they are just on the player, not the camera. I think it's something to do with the mecanim animation jerking around. D…
Hi Chris,
Thanks for the fast reply. The menu does not pause the game and we are using AC's own Event system. I have tried setting Engine: Manage Systems: Menus to enabled and disabled and nothing is affected (hidden cursor still highlighting middl…