This did the trick, Chris - thank you!
May I suggest to add this change to the next release? As a matter of fact, AC seems to support tvOS pretty well so far … ;-)
But I am curios: does the "Variable: Check Random Number" action work differently compared to "Variable: Set / Set as Random"? The results it creates seem actually to be evenly distributed …
OK, this is for real.
I wrote another actionlist which simply
* sets a Popup Var to a random value between 0 and 19
* then increases a corresponding Counter (Int Var) by 1
* and loops.
The result can be seen here.
Yes, exactly, I have custom scripts attached to a game object.
These custom scripts handle declaration, setting and resetting of a bunch of global AC Vars, as well as declarations of some AC ActionLists that I use to handle the IAP processes visual…
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No, I took the same approach as you (no Unity UI, but graphics with hotspots) as my IAP is sort of a vending machine section of the main puzzle machine. From your description, I‘d say we both use the same setup.
And I chose the „Object: Cal…
Yes, I did, for my game „Strømhåll: Onyon (TOE-Edition)“ —> https://apple.co/31lH9pd
It has been entirely programmed with AC, but for the InApp-Purchase management I also made use of the Easy IAP - Plugin from Gley (or rather their entire mobile…
Just to make sure, though:
When a HotSpot is limited to a camera, this works differently, doesn't it? This will not override it's state (enabled or disabled), correct?
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I wasn't aware of that; I thought "Limit Visibility" was a general sort of permission for a GO to get rendered when a camera is active, but not an order.
Teleporting objects is something I'd rather like to avoid in my case, becaus…
Unfortunately I cannot get this to work with the option "Copied from Global Variable".
The problem is that "Copied from Global Variable" doesn't copy … I suspect it doesn't do anything in fact.
* If I do a first run with "…
Yes, right. And parameters are already included, too.
I just would have liked to let the script access Component Variables, but I couldn't get it to work.
Am I right to assume that this script needs to be updated to work under 1.72.4?
And what would have to be changed to make it accept all kinds of variables instead of only Global Vars (plus parameters), too?
I recreated this in a very simple setup:
* The empty GameObject "MainVar Holder" has a "Variables" component plus a "Remember Variables" component attached.
* There is only one Variable there. It's a PopUp.
Then I hav…
A global one would probably be better in terms of reception psychology.
Also the option to switch boxes individually would again distract from the core activity of programming.
It would be comparable to the problem as it is now: instead of continu…
I am seeing more of this behavior when creating variables in bulk (tried with component variables):
I created 8 Variables in bulk, set them to integer, closed the scene, reopened it … and all but the first of the eight entries have reverted to untit…