No.
Both options result in scene A cut to black and scene B fading in from black.
The screenshot of the previous scene is not rendered at all.
But that is true also for the original line 1970.
Thank you for this explanation!
I was referring to this tutorial …https://www.adventurecreator.org/tutorials/creating-back-button-during-close-ups … and another one I believe (!) to remember. I went through them years ago, and as far as I recall, y…
Hey all,
have you solved this issue in any way?
I am running AC 1.71.4 and Unity 2019.3.0f6 on a Mac in Linear Color Space using Universal Render Pipeline, and whenever I crossfade between scenes, the screenshot taken for the crossfade effect is f…
Perfect – thank you!
To clarify the background of this question from my end:
I've been looking for a "100% save way" to update a global var N in my game containing the number of available levels (which may increase over time if the game …
That is Unity 2019.3.0f6 with AC 1.70.4 on a Mac with OSX 10.13.6
It happens in all ActionLists, regardless where they live.
But I have been seeing this for a long time now, both in earlier Unity and AC versions.
I would be awesome, however, to allow turning the "ignore cursor clicks?" option on or off through an action. That way, menus could be kept visible on screen, but still temporarily deactivated.
The point is, Chris: I did that.
I swear, I did!
At least, I believe I did …
Actually, deleting the local var beforehand is a fast way of detecting dead var references (otherwise, in a setup with a thousand+ of actions checking vars, it's close to…
Yes, sure – actually I am trying to stick to AC's nomenclature … ;-)
* By "setting up interaction parameters" I refer to the 'Set Interaction Parameters' component that can be attached to a hotspot:(Image)
* By "creating parameter&q…
There is one more question in context with component variables and parameters, just for clarity:
* When setting up interaction parameters for an actionlist (A) that refer to a Variables component, I'll have to specify which component's carrying gam…
I repeated the test with a fresh and totally reduced setup:
* Created two empty Game Objects.
** Added a variables component to both.
*** Added one integer variable only to both.
* Created a new Cutscene with one parameter (A) only: a…
I just tried to use the Variable: Copy action in the Use: interaction (2) directly, in order to check whether the "passing through" via the variable: popup switch may be involved in the malfunction; unfortunately it is not – the parameters…
(Quote)
Yes, it is.
OK, the way in which the parameter is set goes a rather long way indeed:
It starts at a Hotspot (1).
This Hotspot (1) triggers a Use: interaction (2) with five parameters: 3 of them GameObjects, 1 integer and 1 component varia…