small update; by increasing the grid size to be very tiny 0.03 I was able to minimize the stuttered walking effect to an almost acceptable level. but every now and then she does still flicker the wrong direction as she backtracks for 1 frame or two …
Setting it to only during gameplay made it not detect when it entered since the "pushing the barrel" animation was a cutscene. And I didnt see anyway to disable a trigger with actionlist, only disabling hotspots seemed like it was an optio…
The trigger settings.
https://imgur.com/a/niSqtDA
video of it in action
https://www.youtube.com/watch?v=IixYWS6SKTI
It looks like it re-triggers all the on-enter effects
AC version 1.76.3
unity 2021.3.20f
EDIT: It was because my navmesh was too large.
It had too many points on it thus, must have caused too much processing. I fixed by breaking it up into smaller navmeshes.
It's 2d, point and click. (though I was thinking of adding the option to use WASD to move as well)
we don't have it implemented yet, but I do have a sketch of the basic idea. It's a bunch of boxes the player has to push in a way that they can get t…