Ah, sorry Chris, I used a website called ImageDB I think.
I couldn't see any errors in the console when playing the game. I have, however, with a clear head, and methodical step-by-step approach managed to get the Menu Subtitles to work again. I ha…
__" Just lower its "Sort Order" so that it is drawn underneath the logs when the two sprites overlap." __
I _really _this approach. I didn't realise in AC that you could do this ( shift layers )? And when you say it out loud, br…
Hello Chris, if I go down the Unity UI road, from memory will this impact how all UI is handled in AC or just that component? Eg - the new item window. If it is a rabbit hole that breaks what I have made I will try to avoid it. thank you for the hea…
I assigned it through the logic. When the player 'adds inventory item' the window, with the title, graphic and close button appears in the fore. It works!
Mostly... which brings me to a sub-question of this... pointer / tip.
When an item is added,…
Hello Chris, result! I managed to get the new item window to work by following the tutorial again. Thank you for the pointers.
When the item is interacted with, it brings up a window. Now, I just need to tie this in somehow when the item in the men…
Morning. The AC status is a great tip!
It froze the intercations only. I might - to be honest Chris - when I return - start the tutorial 'almost' from scratch and see what happens.
I've wrapped my head around the general gist and there is no harm …
Hello Chris, to start, I think I will stick with the simple tut that you have attached above. Basing it around the 'NewItem' as a chassis for the items for the 'gamette' I'm putting together may be the best approach.
Interesting what you say about …
Hello Chris,
The first method sounds the most straightforward. However, I do like the idea of some parts being interactive as intended. ( I originally built this game in Flash back day, they were interactive items on close up. ) If you have already…
Hello Chris,
Thank you for your help. AC was up to date and running on the latest version of Unity.
It was a setting that was missed in the Cursor manager. Basically failed to tick the box.
I will need to check the ever-present system cursor.
Un…
Good question. It is something I would need to check. I think they are of the more recent versions but not necessarily the most recent.
Ah the scene has a sorting map. We would literally transport off of the sorting map and of the view of the camer…
Hello Chris, tremendously helpful thank you. I managed to get it working, taking much of what you said into account - inventory checking. What I was finding for some reason was that the 2 parts of the logic weren't working onScene start.
so..,
I u…
Hello Chris, before I wrap up for Friday I wanted to get my old thinking cap on while it is still fresh in my mind.
I have more or less scrapped the original way I created this logic in the game. And I have come to the conclusion that the onStart i…
Whoops. My mistake. My AC is version 1.75.5.
Yes, it is odd and I'm guessing that it's not that the onstart isn't firing. A line of dialogue is Now working. It should be noted that I deleted most of the code in the on start. I might try to rebuild …
Just checked. my AC is version 2021.2.5f1. It's a slightly older version. Would that still cause the logic to only partially work?
I'm using **Scene: Switch **.
Thanks Chris,
Good question, this is something that I would need to check with the versions. It does semi-work - but only when I start from that part of the game. It doesn't fire once the global var has been changed the scene 3. ( this is all going on in scene 1 …
Thank you Chris. That may have pointed me in the right direction thank you. Had to do some tinkering and spoke to my hosts. In a nutshell,I had to add some lines of code from the docs to get it to run.
Although my web GL version of the 'gamette' se…