You were correct, that was the issue!
Turns out I had the same problem as another user where Unity's package manager caching issues led me to think I was current, when I was actually behind on AC. Thank you also for the suggestion to clear one's Un…
Ok, I've just created some data that suggests it's not the variable eval at all--it's may be that everything in the ActionList is getting run at some point, regardless if it's actually connected into the flow of logic.
I did a test just now where I…
Thanks for looking in, Chris!
I did change the variable to global; thanks for your helpful instructions on that, but I'm still seeing the problem alert crop up.
The fact that the variable was local is exactly the desired behavior, since I only wan…
That was it precisely. Per your suggestion, I see now that another recently-added plugin included the file MenuButton.cs, and that created the conflict.
Everything's humming along now; thank you so much!
Yeah, I must have rolled the Menu source option from "Adventure Creator" to "Unity UI". Based on your recommendations, I checked, and rolling the dropdown back to "Adventure Creator" solved the problem.
Thanks so much!