Forum rules - please read before posting.

KevRev

About

Username
KevRev
Joined
Visits
7
Last Active
Roles
Member

Comments

  • Once you have speech, the text becomes subtitles. You can enable subtitles in the options section of the game editor.
  • Definitely interested :)
  • Not sure if this is relevant, but you seem to be saving many times whether progress has been made or not? Would it help to focus more on isolating progress checking to global variables? Each scene can check the relevant variables and set the scene u…
  • @FancyFerret thanks. So long as it helps one person I'm happy to keep sharing :)
  • Nobody find this useful?
  • Ok great, will do Chris. For now, the above works really well for me :)
  • I'd have to agree with Chris. Now the unity UI has matured, you should consider building all UI based menus etc with unity UI. It's very easy to get to grips with and very powerful.
  • This should be quite straightforward to be honest

Somebody will no doubt have a more efficient way to do this with scripting and instantiating asset files, but a simple example follows:

Have four hotspots named A B …
  • Don't worry.... Easy fix... "Can run multiple instances?". :)
  • Would it not be easier to have a really long idle animation with the character doing various things from time to time?
  • Ah poop! Just discovered the Run ActionList Asset literally just runs that asset and not an instantiated version of it. So if I kick off multiple timers they reset. I'm happy to figure out the code if somebody can point me in the right direction? …
  • Yes its quite easy to script something like that. Not sure what the trigger would be? Is it that you try to talk to them and they walk away? Lets say you want the action to start when you talk to the NPC. Create a marker on the scene where you wan…
    in NPC AI Comment by KevRev September 2018
  • @ChrisIceBox  that worked beautifully, thank you. @zebbi you may also find this useful. You can restrict this to only the Action Lists you want it to affect. I've added a layer of safety to stop it breaking AC. If you add a parameter named "P…
  • Hi everybody. I finally have this working EXACTLY as I wanted. :) DESCRIPTION: You can now override the "Use" syntax on a per inventory/hotspot interaction basis. For instance, if you want to use a slice of bread with a toaster OR a plate…
  • No I think I understand, that's perfect thank you.
  • Not sure you can. However, it is just a comma separated text file, so very easy to manipulate. There are many ways to do it, but i'll show you how I would approach it: 1:  Open a new blank sheet in Excel. Open the "Data" tab and choose &q…
  • Excellent, I can work with that. Would 1.65 include an action to "destroy" the object too? Or would we still rely on custom code?
  • Open the AC Game Editor, and choose the "Speech" tab. Scroll to the bottom of the panel and you should see Gather Text button. This will run through all the scenes/actions/objects in the game looking for all speech. You'll then be able …
  • What do you mean by a question and various answers? You can create quite complex conversations if you need to , that could emulate a question and answer session. Would the Question be asked by the NPC, and then you as the player answer with a choic…
  • Yes thats kinda the problem. If I had 10 different timers all running at the same time, i'd have to duplicate the actions on every single scene in the game (or at least ones you can visit whilst the time is running). For instance, I have a child wh…
Default Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.