Yes, cutscene mode is entered if one of the items is clicked. Then that is what actually happens and runs the "close inventory" ActionList. What would be the way to avoid this?
The button in the bottom left corner opens and closes the inventory fine. I did a lot of experimenting lately and nailed down what the real problem with my setup is:I have this invisible second menu that opens on mouse over. It has an ActionList def…
Just uploaded version 1.01 which shows the estimated time left while batch-converting. Also I forgot to implement "SpeechOrder" columns in version 1.00 which are now supported.Grab it from the download link in the first post!
Mac
I don't really know what ameni menu is but I made some screenshots. This is the Inventory Menu itself:(Image)
There are no action lists used in here.
Then I have a invisible menu in the size of the inventory menu above it which detects if the mous…
Could you please tell how you did it? I Have the same problem. The Inventory Window should only close if an item is dragged outside of the window. When examining or combining inside the inventory the window closes currently, but should stay open.
Just wanted to say that I fixed the animation issues when skipping by redoing my animation controller the way you did with tin pot. What I mean is I made up triggers for all of my single animations and used them to play them, along with the "Ig…
I had the same issue lately when trying to post something. I thought I did something wrong but I got such a "Your comment will appear after it is approved." message, too.
I don't know why this post wasn't posted yesterday, think I clicked the wrong button... Here it is:
Sorry, I really can't say on which version it worked as intended since I was working on other bits of the game and only saw what was going on when I…
Re: Action extension
You're absolutely right. It's easy to "over-parametrize" Actions and that is a good example of using ActionLists with a parameter. I don't know why it didn't came up to my mind.
Re: Lipsyncing
Adding a lot of tokens…
You achieve do this by using a menu:
1. Make up a menu with a black sprite as background image and scaled 100% x 100%, Appear Type: Manual
2. Add a simple Label element to that menu with the "Some hours later..." text and position it where…
Had exactly the same problem and came around this by grouping the variables, e.g. "folder/folder/variable". This way the list is much more comfortable to work with.