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Maltel71

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Maltel71
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  • The switch to point and click is in other scenes. ( the start screen scene and the End screen scene) Yes it still occurs even if i disable the main scene Onstart Actionlist. I made a prefab from the pickup in the Main scene (Which is "SampleS…
  • Oops, sorry. It works in a new test scene. Im switching to point and click in the start screen and end screen, dont know if that can affect it, i think it were somewhere after that it stopped working. Pickup inspector https://imgur.com/aWWVddt S…
  • Ok, thank you. The second option i think. If i could have a meny called "Video Menu" for example with different graphics each containing a video (per different type of monster kill) which i could then activate separatly depending on what …
  • Oooh, thats super handy! keeping things tidy. Thanks! @ChrisIceBox
  • I tried you tips but it didnt work, So i tried moving the character outside on the map and then it worked. SOLUTION: i needed to re-bake my navmesh :expressionless: But you also reminded me that i maybe shouldent have all the things that i want to…
  • Thank you!!! @ChrisIceBox
  • Hi! this is how far I´ve come now. the walk animation keeps on playing even though the npc stops moving. ( I have a start follow player on the OnStart-actionlist) and the movement is a bit wierd. https://imgur.com/cfhwFdJ fbx with animations htt…
  • Now i have no errors and it´s working a little better. but it does not look as if it´s rotating from the min to the maximum on the hinge... and it only moves if i click, hold, and walk forward/backward. Then it moves but wierdly. video https://img…
  • Hi, i dont think that´s the problem, cacheCameraMain is already unchecked and the fpscontrollers camera already had that tag. main camera/settings/ error messages https://imgur.com/VD7WZG8 cube cupboard door https://imgur.com/MJ48CKW draggable ht…
  • Hi again... now it looks like this how would you go about solving this? its like some the adventure creator features has been lost. https://imgur.com/fLVavCi i dont know if these errors occured because i updated AC or when i imported it again.
  • Thank you!!! saved my day. /Malte :)
  • unity version; 2018.3.5f1 Pesonal- I edited my last comment and added a new picture. if i mute the transition the "itemsfiskaranimation" just keeps looping. transition https://imgur.com/ECBHhrI
  • Okey!, i recorded so that you can see the animator simultaneously. the quickfix does not seem to have any effect. Video https://imgur.com/qdGWSMz picture of quickfix https://imgur.com/kXC9Hnf I just tried this, and it switched scene. picture ht…
  • It dosn´t seem to show anything new from before... https://imgur.com/TWOkb7m Maybe i have to redo the the objects and actions and see if that fixes anything... /sorry for taking up your time,' i dont know how i managed to create this sneaky bug.…
  • I can try send you the project file if you cant find something in the settings manager?
  • Ok, The same thing happens if i start from minigame3 or if i start from mössensscene(my main scene) and then enter minigame3 via a SceneSwitch. settingsmanager 1 https://imgur.com/pI5cHPE settingsmanager 2 https://imgur.com/7Gj8rt6
  • AC verison= 1.69.0 i have a couple other SceneSwitch that work just like they should in the game. and the scene switch to this scene (from mössenscene to minigame3) also works. i removed the deleted scene from the build. the PlayOneShot-sound and…
  • I deleted the player and the fish and re-did those and now it works as you can see in the video... The trigger attached to the fish collides with the circle collider on the player. video; https://imgur.com/jVrthY1 but, i don´t get why the scene-s…
  • i now also added a box collider 2d to the hook objekt inside fishingrodplayer prefab.
  • @ChrisIceBox Here is some better images, and i renamed everything to english. bass https://imgur.com/uKNwtvw bass trigger https://imgur.com/Mjly25v hook https://imgur.com/YEMTeCn video https://imgur.com/9Y7o9Zl thank you so much for answering!…
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