The switch to point and click is in other scenes. ( the start screen scene and the End screen scene)
Yes it still occurs even if i disable the main scene Onstart Actionlist.
I made a prefab from the pickup in the Main scene (Which is "SampleS…
Oops, sorry.
It works in a new test scene.
Im switching to point and click in the start screen and end screen, dont know if that can affect it, i think it were somewhere after that it stopped working.
Pickup inspector
https://imgur.com/aWWVddt
S…
Ok, thank you.
The second option i think.
If i could have a meny called "Video Menu" for example with different graphics each containing a video (per different type of monster kill) which i could then activate separatly depending on what …
I tried you tips but it didnt work, So i tried moving the character outside on the map and then it worked.
SOLUTION: i needed to re-bake my navmesh :expressionless:
But you also reminded me that i maybe shouldent have all the things that i want to…
Hi! this is how far I´ve come now.
the walk animation keeps on playing even though the npc stops moving.
( I have a start follow player on the OnStart-actionlist)
and the movement is a bit wierd.
https://imgur.com/cfhwFdJ fbx with animations
htt…
Now i have no errors and it´s working a little better.
but it does not look as if it´s rotating from the min to the maximum on the hinge...
and it only moves if i click, hold, and walk forward/backward. Then it moves but wierdly.
video
https://img…
Hi, i dont think that´s the problem, cacheCameraMain is already unchecked and the fpscontrollers camera already had that tag.
main camera/settings/ error messages
https://imgur.com/VD7WZG8
cube cupboard door
https://imgur.com/MJ48CKW
draggable
ht…
Hi again...
now it looks like this
how would you go about solving this?
its like some the adventure creator features has been lost.
https://imgur.com/fLVavCi
i dont know if these errors occured because i updated AC
or when i imported it again.
unity version; 2018.3.5f1 Pesonal-
I edited my last comment and added a new picture.
if i mute the transition the "itemsfiskaranimation" just keeps looping.
transition
https://imgur.com/ECBHhrI
Okey!,
i recorded so that you can see the animator simultaneously.
the quickfix does not seem to have any effect.
Video
https://imgur.com/qdGWSMz
picture of quickfix
https://imgur.com/kXC9Hnf
I just tried this, and it switched scene.
picture
ht…
It dosn´t seem to show anything new from before...
https://imgur.com/TWOkb7m
Maybe i have to redo the the objects and actions and see if that fixes anything...
/sorry for taking up your time,'
i dont know how i managed to create this sneaky bug.…
Ok,
The same thing happens if i start from minigame3 or if i start from mössensscene(my main scene) and then enter minigame3 via a SceneSwitch.
settingsmanager 1
https://imgur.com/pI5cHPE
settingsmanager 2
https://imgur.com/7Gj8rt6
AC verison= 1.69.0
i have a couple other SceneSwitch that work just like they should in the game. and the scene switch to this scene (from mössenscene to minigame3) also works.
i removed the deleted scene from the build.
the PlayOneShot-sound and…
I deleted the player and the fish and re-did those and now it works as you can see in the video... The trigger attached to the fish collides with the circle collider on the player.
video;
https://imgur.com/jVrthY1
but,
i don´t get why the scene-s…
@ChrisIceBox Here is some better images, and i renamed everything to english.
bass
https://imgur.com/uKNwtvw
bass trigger
https://imgur.com/Mjly25v
hook
https://imgur.com/YEMTeCn
video
https://imgur.com/9Y7o9Zl
thank you so much for answering!…