Thank you.
V1.62.2
Note that the 'Subtitles Thoughts' menu was created by copying the 'Subtitles' menu and just changing its relevant parameters.
Please let me know if you find any solution. Thanks!
- Not sure what you mean by 'default Hotspot menu', I use the 'create new menu' option in the 'menu' tab of AC game editor.
- version is 1.61.2 (which, btw, still has the 3sec limit for camera/sprite fade, is that planned to be changed in the next u…
This feature still gives me trouble.I have it set up yet when I hover the button the text does not appear. (though if I set a 'highlight texture' that DOES appear when I hover the button but the label override does NOT...).Any ideas?
As always, thanks for the continued support!
Btw, does the independent head animation in 2D means there is now an easy way to implement different talk animations using 'sprites unity' (e.g. talkAngry, talkHappy etc...)?
That would be great. I imagine a lot of people use the display text forever option, and for those this kind of option would be useful since it *does* look very weird when the character talks forever even in cases when she only says a few words...
Th…
Thanks a lot for the clarification.However I'm still struggling to implement it.The first pic I attached shows the player character hierarchy, the relevant GOs (FSM, Skinned Mesh Combiner, Sprite Renderer and the script component) as well as the err…
Hi Chris,
Could you please elaborate a bit more on the second part?
1. What do you mean by "so that it is affected by the FSM"? How do I achieve that?2. The custom script should be another component on the same GO that the 'follow sorting …
This is what the console says (pic).It seems like I can't just put this code in a new script component or something... It doesn't recognize what 'Interact' means, nor what 'ActionListAsset' means.Are you sure you meant for me to just:1) create an em…
Did you consider trying to play the animation you want when the scene loads?i.e. use a cutscene OnStart and in it use the action character animate and choose the npc and the animation you want it to play.
I need a little bit more guidance on how exactly to implement this.I have created an empty game object in the scene, add a script component to it, and copied the code you wrote inside (like seen in the pic).However the code "checker" highl…
This solution is to go to the import setting of every problematic sprite (which can be viewed in the inspector while sprite is selected) and uncheck the 'Generate Mip Maps'. I also changed the format from compressed to truecolor. Not sure which of t…
The problem with software rendering is that it puts the cursor tip at the center (instead of the top left, in my case).Is there a way to control the position of the cursor tip in software editing?
I have the same/similar issue.Clicking on an item in the inventory switches the default cursor image and functionality to that item (which is desired). Clicking on a non-hotspot region in the screen or right clicking - DOES reset mouse *functionalit…