I use inventory item with "icon only" display and I had the size set as "automatic" and that made the image icon to show only a few pixels from the top. The height was wrong. But setting the size to manual for that menu item solv…
Thanks for the quick reply.
I have re-implemented those functions already. They were very useful for me.
I had 1.54 before, but I added that AreActionListsRunning function and it seems to work great.
I only have a minor problem with Menu/InventoryIt…
Also I noticed that ActionListManager no longer has a method called AreActionListsRunning
If I reimplement this method will it work in the grand scheme of things? :)
Hello,
Thanks for the great update. I am really happy with AdventureCreator. I have a question.
I have seen that in this update, beside many changes Logic/Conversation no longer has 2 methods.GetOptionStates ();
GetOptionLocks ();
I used that for Ac…
Thanks alot for your comment. You are always very helpful and I appreciate that alot. Indeed setting the Collider to Is Trigger solved my problem.I don't know why I didn't think of that.
Yes, I have that checked, and I managed to get the NPC to move-and-then-move back using triggers.
What I found out is that if OnStart Cutscene, for the NPC I use the Pathfinding checked at MoveToPoint then the Player ignores the entire game all the …
Thanks for the quick replay. The problem with "Turn before walking" was inside some custom script I made, I fixed it.
Here is the problem with the NPC. I have a NavMesh, I don't want it to move out of my way(Keep out of Players way), just …
Hello,
Thanks for the update. Unfortunately I have a small issue now. The speed in which "Turn before walking" is done is to small and takes to much time to turn. Is there any way to adjust this?
Also my Player ignores and moves through my…
Thanks alot for the information.
With your help I got it to work and the text is now on top. By the way, Appear type I set it to Manual and Enable on start. Since it only has content once an item is selected. Also in Cursor Manager I set the Invento…
Thanks alot again for the fast answer. I really appreciate it.The pre-made example in downloads pointed me in the right direction. I got it working the way I wanted.
I have another question, is it possible to play small clip animations as interactio…
Also it seems "strange" that for conversations, for each option interaction I have to create, in case I don't require one, now i have to DISABLE that option's action or I get an error:
NullReferenceException: Object reference not set to an…
I was able to move past the problem I reported.In Scripts/Logic/Editor/ConversationEditorWindow.cs at line 264, I just added the load again for the ACNodeSkin.guiskin like this:
nodeSkin = (GUISkin) AssetDatabase.LoadAssetAtPath ("Assets/Advent…
Hello,
I have updated to the latest AC. Now when I am in Conversation Editor, and I click on Create Interaction I get the following error:
NullReferenceException: Object reference not set to an instance of an objectConversationEditorWindow.NodeWindo…
Thanks for the response. The problem was mine. The GameObject I created for the Hole wasn't in the "Ignore Raycast" layer. Now it works as expected. Awesome.