I just got my github repository all setup thanks to this great thread.
What do most users here do for allowing play testers to submit bugs? I have set my repository to private code, but would still like users to be able to submit feedback and not e…
In case this is useful to anyone else, here is a screenshot of the Action List for having different functions for the same key press based on which menus are visible.
(Image)
Did the fix come out for this issue? I have a full screen inventory with a full screen invisible button behind it which is set to close the full-screen inventory when clicking in empty space.
This causes the inventory hover sound to repeat endlessl…
Hi All,
I was using the technique above to have an invisible button across the whole screen to click to close, but it is causing my hover click sound for inventory items to keep pulsing when hovering instead of just playing once.
Has anyone experi…
Thanks Chris, I got it sorted. It was turning off the menu while auto saving, so I just did a manual auto-save to line it up with when menus should appear.
Hi all, so just to confirm, the only way to change menu text colour during gameplay is with a custom script? It would be great to have a visual scripting option for this, but I'm assuming the answer may be to just use the unity menu system.