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PhM

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PhM
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  • Here's the (too) verbose result: (Image)
  • Ok, dataString = JsonUtility.ToJson(actionList.actions[1]); throws the right thing. So it's a question of wrapping (and unwrapping) the nested action inside the actionList. I don't get how to use ISerializationCallbackReceivers to parse/serialize on…
  • Thank you, 1:30AM, you're passionate! "My own testing found no issue with a scene-based ActionSpeech" Do you mean you get the actions details (not fileID or instanceID) in the JSON string? I get the same error about headClip. Sideline, I…
  •  Ok, I spent the whole day on this. I'm slow, partially because I suck at coding (hence me buying AC) and partially because JsonUtility sucks too (big time). In the end I added JSON .NET from asset store (Newtonsoft.Json) because it serializes &quo…
  • I just tried with EditorJsonUtility.ToJson which results in a slightly different result: (Image) It's level 0 of the asset. No sub-levels (actions). It looks like array is the problem. Both for copying and pasting. I tried to crawl the forum witho…
  • Fantastic! Thank you for providing such a great and detailed answer! I really appreciate :) I didn't know how to "piggy back" the menu and you provide a great solution. I replaced ActionList with ActionListAsset thinking that it will col…
  • Thank you very much!
  • Any news on this one? I'm writing with Inky too.
  • Hi, I'm new to AC and I'm following the tutorial. At https://youtu.be/podNefNl958?t=2078, I think I'd prefer my users to only use the left mouse button, so I set up Hostpot then Interaction +clicking menu + click on hotspot. But unhandled action is…
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