Ok, dataString = JsonUtility.ToJson(actionList.actions[1]); throws the right thing.
So it's a question of wrapping (and unwrapping) the nested action inside the actionList.
I don't get how to use ISerializationCallbackReceivers to parse/serialize on…
Thank you,
1:30AM, you're passionate!
"My own testing found no issue with a scene-based ActionSpeech"
Do you mean you get the actions details (not fileID or instanceID) in the JSON string?
I get the same error about headClip.
Sideline, I…
Ok, I spent the whole day on this.
I'm slow, partially because I suck at coding (hence me buying AC) and partially because JsonUtility sucks too (big time).
In the end I added JSON .NET from asset store (Newtonsoft.Json) because it serializes &quo…
I just tried with EditorJsonUtility.ToJson which results in a slightly different result:
(Image)
It's level 0 of the asset. No sub-levels (actions).
It looks like array is the problem. Both for copying and pasting.
I tried to crawl the forum witho…
Fantastic!
Thank you for providing such a great and detailed answer!
I really appreciate :)
I didn't know how to "piggy back" the menu and you provide a great solution.
I replaced ActionList with ActionListAsset thinking that it will col…
Hi,
I'm new to AC and I'm following the tutorial.
At https://youtu.be/podNefNl958?t=2078, I think I'd prefer my users to only use the left mouse button, so I set up Hostpot then Interaction +clicking menu + click on hotspot.
But unhandled action is…